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* fix (work-around) for apparent MSVC bug, in AStarNode::operator<()
* removed some unused pathfinder stuff, and const-ified some other stuff * RoutePlanner is used in scenarios (for testing purposes...)
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@@ -239,6 +239,7 @@ void MenuStateScenario::loadGameSettings(const ScenarioInfo *scenarioInfo, GameS
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gameSettings->setFactionCount(factionCount);
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gameSettings->setFogOfWar(scenarioInfo->fogOfWar);
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gameSettings->setPathFinderType(pfRoutePlanner);
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}
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ControlType MenuStateScenario::strToControllerType(const string &str){
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