copy visible from current particle instead of setting it hard to true.

fixes: https://forum.megaglest.org/index.php?topic=9216.0
This commit is contained in:
Titus Tscharntke
2013-09-19 22:04:18 +00:00
parent 3126a10966
commit 3de7740120

View File

@@ -1544,7 +1544,7 @@ void ProjectileParticleSystem::update(){
}
if(nextParticleSystem != NULL){
nextParticleSystem->setVisible(true);
nextParticleSystem->setVisible(getVisible());
nextParticleSystem->setState(sPlay);
nextParticleSystem->setPos(endPos);
}