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copy visible from current particle instead of setting it hard to true.
fixes: https://forum.megaglest.org/index.php?topic=9216.0
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@@ -1544,7 +1544,7 @@ void ProjectileParticleSystem::update(){
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}
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if(nextParticleSystem != NULL){
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nextParticleSystem->setVisible(true);
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nextParticleSystem->setVisible(getVisible());
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nextParticleSystem->setState(sPlay);
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nextParticleSystem->setPos(endPos);
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}
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