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- added client side ping style packet for linux socket disconnect checking
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@@ -32,7 +32,7 @@ namespace Glest{ namespace Game{
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// class NetworkInterface
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// =====================================================
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const int NetworkInterface::readyWaitTimeout= 120000; // 2 minutes
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const int NetworkInterface::readyWaitTimeout= 180000; // 3 minutes
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bool NetworkInterface::allowGameDataSynchCheck = false;
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bool NetworkInterface::allowDownloadDataSynch = false;
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