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- fixes for some threading shutdown bugs
- We now display when a screenshot is taken in game showing an ingame console message - Updated AI to attack closest attackers - Updated found enemy to be closest attacker
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@@ -125,13 +125,13 @@ protected:
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public:
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LogFileThread();
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virtual ~LogFileThread();
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virtual void execute();
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void addLogEntry(SystemFlags::DebugType type, string logEntry);
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std::size_t getLogEntryBufferCount();
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virtual bool canShutdown(bool deleteSelfIfShutdownDelayed=false);
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};
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}}//end namespace
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#endif
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