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- added option to specify which game to load when loading a saved game.
- added a hotkey to save games any time during game play (F11). This saves files with a timestamp - we now keep track of the last game the user saved and if commandline does not specify a game to load it uses the last saved game
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@@ -143,7 +143,9 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
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printf("\n%s\t\tAutomatically starts a game with the last game",GAME_ARGS[GAME_ARG_AUTOSTART_LASTGAME]);
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printf("\n\t\t\t\tsettings you played.");
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printf("\n%s\t\tLoads the last saved game.",GAME_ARGS[GAME_ARG_AUTOSTART_LAST_SAVED_GAME]);
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printf("\n%s=x\t\tLoads the last saved game.",GAME_ARGS[GAME_ARG_AUTOSTART_LAST_SAVED_GAME]);
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printf("\n \t\tWhere x is an optional name of the saved game file to load.");
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printf("\n \t\tIf x is not specified we load the last game that was saved.");
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printf("\n%s=x\t\t\tAuto connect to host server at IP or hostname x",GAME_ARGS[GAME_ARG_CLIENT]);
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printf("\n%s\t\t\tAuto create a host server.",GAME_ARGS[GAME_ARG_SERVER]);
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