From 3f1a0be155452421282e4d0cff36e7d3339590d1 Mon Sep 17 00:00:00 2001 From: Mark Vejvoda Date: Mon, 16 May 2011 00:38:43 +0000 Subject: [PATCH] - bugfix for network disconnect detection in game for clients (thanks tomreyn we finally found the bug) --- source/glest_game/network/client_interface.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/glest_game/network/client_interface.cpp b/source/glest_game/network/client_interface.cpp index d0cf84de1..63d25ca1d 100644 --- a/source/glest_game/network/client_interface.cpp +++ b/source/glest_game/network/client_interface.cpp @@ -1018,7 +1018,7 @@ NetworkMessageType ClientInterface::waitForMessage() */ Chrono chrono; - if(SystemFlags::getSystemSettingType(SystemFlags::debugPerformance).enabled) chrono.start(); + chrono.start(); NetworkMessageType msg = nmtInvalid; int waitLoopCount = 0;