dumb bug writing mesh bound particle warnings all the time, even if not needed

This commit is contained in:
titiger
2014-01-08 22:24:11 +01:00
parent 0bf6d94d3e
commit 41553cc679

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@@ -1172,7 +1172,7 @@ void UnitParticleSystem::initParticle(Particle *p, int particleIndex){
combinedOffset.x+=verticepos->x;
combinedOffset.y+=verticepos->y;
combinedOffset.z+=verticepos->z;
foundMesh==true;
foundMesh=true;
break;
}
}