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- updated caching for explorecells to be smarter and also remove old items if the cache gets too large (hits a threshold)
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3d62ba1089
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@ -47,12 +47,12 @@ MaxLights=3
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;MasterServerExternalPortList=80,143,587,21,110,25,443,993,995
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Masterserver=http://megaglest.pepper.freeit.org/masterserver/
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MasterServerExternalPortList=61357,80,143,587,21,110,25,443,993,995
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NetPlayerName=newbie
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NetPlayerName=SoftCoder
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NetworkConsistencyChecks=true
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PhotoMode=false
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RefreshFrequency=75
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ScreenHeight=768
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ScreenWidth=1024
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ScreenHeight=960
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ScreenWidth=1670
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ServerIp=172.20.100.101
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ServerPort=61357
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ShadowAlpha=0.2
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@ -68,5 +68,5 @@ StencilBits=0
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Textures3D=1
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UnitParticles=true
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UserData_Root=mydata/
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Windowed=false
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Windowed=true
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; === propertyMap File ===
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@ -48,6 +48,7 @@ World::World(){
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Config &config= Config::getInstance();
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ExploredCellsLookupItemCache.clear();
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ExploredCellsLookupItemCacheTimerCount = 0;
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techTree = NULL;
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fogOfWarOverride = false;
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@ -750,7 +751,9 @@ time_t ExploredCellsLookupItem::lastDebug = 0;
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void World::exploreCells(const Vec2i &newPos, int sightRange, int teamIndex){
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// Experimental cache lookup of previously calculated cells + sight range
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if(difftime(time(NULL),ExploredCellsLookupItem::lastDebug) >= 10) {
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printf("In [%s::%s Line: %d] ExploredCellsLookupItemCache.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,ExploredCellsLookupItemCache.size());
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ExploredCellsLookupItem::lastDebug = time(NULL);
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//printf("In [%s::%s Line: %d] ExploredCellsLookupItemCache.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,ExploredCellsLookupItemCache.size());
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] ExploredCellsLookupItemCache.size() = %d\n",__FILE__,__FUNCTION__,__LINE__,ExploredCellsLookupItemCache.size());
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}
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// Ok we limit the cache size doe to possible RAM constraints when
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