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- changed game unload so it doesn't try to render on exit
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@ -120,7 +120,8 @@ Game::~Game() {
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logger.loadLoadingScreen("");
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logger.setState(Lang::getInstance().get("Deleting"));
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logger.add("Game", true);
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//logger.add("Game", true);
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logger.add("Game", false);
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logger.hideProgress();
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if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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