Added support for OpenAL in win32

This commit is contained in:
Mark Vejvoda
2010-04-06 05:30:22 +00:00
parent d38a1f8877
commit 436f46fcba
5 changed files with 59 additions and 16 deletions

View File

@@ -24,12 +24,10 @@
#include "graphics_factory_gl2.h"
#include "sound_factory_ds8.h"
#else
#endif
#include "sound_factory_openal.h"
#endif
using std::string;
using Shared::Graphics::GraphicsFactory;
@@ -41,12 +39,10 @@ using Shared::Graphics::Gl::GraphicsFactoryGl;
using Shared::Graphics::Gl::GraphicsFactoryGl2;
using Shared::Sound::Ds8::SoundFactoryDs8;
#else
#endif
using Shared::Sound::OpenAL::SoundFactoryOpenAL;
#endif
namespace Shared{ namespace Platform{
// =====================================================
@@ -67,12 +63,10 @@ private:
GraphicsFactoryGl2 graphicsFactoryGl2;
SoundFactoryDs8 soundFactoryDs8;
#else
#endif
SoundFactoryOpenAL soundFactoryOpenAL;
#endif
public:
static FactoryRepository &getInstance();