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- removed interpolation thread as it did nothing to help performance.
- added a cache in the interpolation class
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49
source/shared_lib/include/graphics/interpolation.h
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49
source/shared_lib/include/graphics/interpolation.h
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_INTERPOLATION_H_
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#define _SHARED_GRAPHICS_INTERPOLATION_H_
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#include "vec.h"
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#include "model.h"
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#include <map>
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namespace Shared{ namespace Graphics{
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// =====================================================
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// class InterpolationData
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// =====================================================
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class InterpolationData{
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private:
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const Mesh *mesh;
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Vec3f *vertices;
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Vec3f *normals;
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std::map<std::string, Vec3f *> cacheVertices;
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std::map<std::string, Vec3f *> cacheNormals;
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public:
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InterpolationData(const Mesh *mesh);
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~InterpolationData();
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const Vec3f *getVertices() const {return vertices==NULL? mesh->getVertices(): vertices;}
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const Vec3f *getNormals() const {return normals==NULL? mesh->getNormals(): normals;}
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void update(float t, bool cycle);
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void updateVertices(float t, bool cycle);
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void updateNormals(float t, bool cycle);
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};
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}}//end namespace
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#endif
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