Code Restructuring to make mega-glest more standard

This commit is contained in:
Mark Vejvoda
2010-03-12 05:20:53 +00:00
parent 7cb4f99ec4
commit 43c3f2457e
399 changed files with 0 additions and 73357 deletions

View File

@@ -1,61 +0,0 @@
#ifndef _SHARED_GRAPHICS_BUFFER_H_
#define _SHARED_GRAPHICS_BUFFER_H_
#include <string>
using std::string;
namespace Shared{ namespace Graphics{
// =====================================================
// class VertexBuffer
// =====================================================
class VertexBuffer{
private:
static const int texCoordCount = 8;
static const int attribCount = 8;
private:
void *positionPointer;
void *normalPointer;
void *texCoordPointers[texCoordCount];
int texCoordCoordCounts[texCoordCount];
void *attribPointers[attribCount];
int attribCoordCounts[attribCount];
string attribNames[attribCount];
public:
VertexBuffer();
virtual ~VertexBuffer(){};
virtual void init(int size)= 0;
void setPositionPointer(void *pointer);
void setNormalPointer(void *pointer);
void setTexCoordPointer(void *pointer, int texCoordIndex, int coordCount);
void setAttribPointer(void *pointer, int attribIndex, int coordCount, const string &name);
};
// =====================================================
// class IndexBuffer
// =====================================================
class IndexBuffer{
private:
void *indexPointer;
public:
IndexBuffer();
virtual ~IndexBuffer(){}
virtual void init(int size)= 0;
void setIndexPointer(void *pointer);
};
}}//end namespace
#endif