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Code Restructuring to make mega-glest more standard
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@@ -1,53 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_CONTEXT_H_
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#define _SHARED_GRAPHICS_CONTEXT_H_
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#include "types.h"
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namespace Shared{ namespace Graphics{
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using Platform::uint32;
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// =====================================================
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// class Context
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// =====================================================
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class Context{
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protected:
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uint32 colorBits;
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uint32 depthBits;
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uint32 stencilBits;
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public:
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Context();
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virtual ~Context(){}
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uint32 getColorBits() const {return colorBits;}
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uint32 getDepthBits() const {return depthBits;}
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uint32 getStencilBits() const {return stencilBits;}
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void setColorBits(uint32 colorBits) {this->colorBits= colorBits;}
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void setDepthBits(uint32 depthBits) {this->depthBits= depthBits;}
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void setStencilBits(uint32 stencilBits) {this->stencilBits= stencilBits;}
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virtual void init()= 0;
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virtual void end()= 0;
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virtual void reset()= 0;
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virtual void makeCurrent()= 0;
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virtual void swapBuffers()= 0;
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};
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}}//end namespace
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#endif
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