Code Restructuring to make mega-glest more standard

This commit is contained in:
Mark Vejvoda
2010-03-12 05:20:53 +00:00
parent 7cb4f99ec4
commit 43c3f2457e
399 changed files with 0 additions and 73357 deletions

View File

@@ -1,53 +0,0 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_CONTEXT_H_
#define _SHARED_GRAPHICS_CONTEXT_H_
#include "types.h"
namespace Shared{ namespace Graphics{
using Platform::uint32;
// =====================================================
// class Context
// =====================================================
class Context{
protected:
uint32 colorBits;
uint32 depthBits;
uint32 stencilBits;
public:
Context();
virtual ~Context(){}
uint32 getColorBits() const {return colorBits;}
uint32 getDepthBits() const {return depthBits;}
uint32 getStencilBits() const {return stencilBits;}
void setColorBits(uint32 colorBits) {this->colorBits= colorBits;}
void setDepthBits(uint32 depthBits) {this->depthBits= depthBits;}
void setStencilBits(uint32 stencilBits) {this->stencilBits= stencilBits;}
virtual void init()= 0;
virtual void end()= 0;
virtual void reset()= 0;
virtual void makeCurrent()= 0;
virtual void swapBuffers()= 0;
};
}}//end namespace
#endif