Code Restructuring to make mega-glest more standard

This commit is contained in:
Mark Vejvoda
2010-03-12 05:20:53 +00:00
parent 7cb4f99ec4
commit 43c3f2457e
399 changed files with 0 additions and 73357 deletions

View File

@@ -1,52 +0,0 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_GRAPHICSINTERFACE_H_
#define _SHARED_GRAPHICS_GRAPHICSINTERFACE_H_
namespace Shared{ namespace Graphics{
class GraphicsFactory;
class Context;
// =====================================================
// class GraphicsInterface
//
/// Interface for the graphic engine
// =====================================================
class GraphicsInterface{
private:
GraphicsFactory *graphicsFactory;
Context *currentContext;
private:
friend class TextureManager;
friend class FontManager;
private:
GraphicsInterface();
GraphicsInterface(GraphicsInterface &);
void operator=(GraphicsInterface &);
public:
static GraphicsInterface &getInstance();
void setFactory(GraphicsFactory *graphicsFactory);
void setCurrentContext(Context *context);
Context *getCurrentContext() const {return currentContext;}
GraphicsFactory *getFactory() const {return graphicsFactory;}
};
}}//end namespace
#endif