mirror of
https://github.com/glest/glest-source.git
synced 2025-09-25 23:19:07 +02:00
Code Restructuring to make mega-glest more standard
This commit is contained in:
@@ -1,38 +0,0 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2001-2008 Marti<74>o Figueroa
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_GRAPHICS_PARTICLERENDERER_H_
|
||||
#define _SHARED_GRAPHICS_PARTICLERENDERER_H_
|
||||
|
||||
#include "particle.h"
|
||||
|
||||
namespace Shared{ namespace Graphics{
|
||||
|
||||
class ModelRenderer;
|
||||
|
||||
// =====================================================
|
||||
// class ParticleRenderer
|
||||
// =====================================================
|
||||
|
||||
class ParticleRenderer{
|
||||
public:
|
||||
//particles
|
||||
virtual ~ParticleRenderer(){};
|
||||
virtual void renderManager(ParticleManager *pm, ModelRenderer *mr)=0;
|
||||
virtual void renderSystem(ParticleSystem *ps)=0;
|
||||
virtual void renderSystemLine(ParticleSystem *ps)=0;
|
||||
virtual void renderSystemLineAlpha(ParticleSystem *ps)=0;
|
||||
virtual void renderSingleModel(AttackParticleSystem *ps, ModelRenderer *mr)=0;
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user