Code Restructuring to make mega-glest more standard

This commit is contained in:
Mark Vejvoda
2010-03-12 05:20:53 +00:00
parent 7cb4f99ec4
commit 43c3f2457e
399 changed files with 0 additions and 73357 deletions

View File

@@ -1,53 +0,0 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_SHADERMANAGER_H_
#define _SHARED_GRAPHICS_SHADERMANAGER_H_
#include "shader.h"
#include <vector>
using namespace std;
namespace Shared{ namespace Graphics{
// =====================================================
// class ShaderManager
// =====================================================
class ShaderManager{
protected:
typedef vector<ShaderProgram*> ShaderProgramContainer;
typedef vector<Shader*> ShaderContainer;
protected:
ShaderProgramContainer shaderPrograms;
ShaderContainer shaders;
string logString;
public:
ShaderManager(){}
virtual ~ShaderManager();
ShaderProgram *newShaderProgram();
VertexShader *newVertexShader();
FragmentShader *newFragmentShader();
void init();
void end();
const string &getLogString() const {return logString;}
};
}}//end namespace
#endif