Code Restructuring to make mega-glest more standard

This commit is contained in:
Mark Vejvoda
2010-03-12 05:20:53 +00:00
parent 7cb4f99ec4
commit 43c3f2457e
399 changed files with 0 additions and 73357 deletions

View File

@@ -1,52 +0,0 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_GRAPHICS_TEXTRENDERER_H_
#define _SHARED_GRAPHICS_TEXTRENDERER_H_
#include <string>
#include "vec.h"
#include "font.h"
using std::string;
namespace Shared{ namespace Graphics{
// =====================================================
// class TextRenderer2D
// =====================================================
class TextRenderer2D{
public:
virtual ~TextRenderer2D(){};
virtual void begin(const Font2D *font)= 0;
virtual void render(const string &text, int x, int y, bool centered= false)= 0;
virtual void end()= 0;
};
// =====================================================
// class TextRenderer3D
// =====================================================
class TextRenderer3D{
public:
virtual ~TextRenderer3D(){};
virtual void begin(const Font3D *font)= 0;
virtual void render(const string &text, float x, float y, float size, bool centered= false)= 0;
virtual void end()= 0;
};
}}//end namespace
#endif