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Code Restructuring to make mega-glest more standard
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@@ -1,144 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_GRAPHICS_TEXTURE_H_
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#define _SHARED_GRAPHICS_TEXTURE_H_
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#include "types.h"
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#include "pixmap.h"
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#include <string>
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using std::string;
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using Shared::Platform::uint8;
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namespace Shared{ namespace Graphics{
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class TextureParams;
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// =====================================================
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// class Texture
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// =====================================================
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class Texture{
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public:
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static const int defaultSize;
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enum WrapMode{
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wmRepeat,
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wmClamp,
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wmClampToEdge
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};
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enum Filter{
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fBilinear,
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fTrilinear
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};
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enum Format{
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fAuto,
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fAlpha,
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fLuminance,
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fRgb,
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fRgba
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};
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protected:
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string path;
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bool mipmap;
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WrapMode wrapMode;
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bool pixmapInit;
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Format format;
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bool inited;
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public:
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Texture();
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virtual ~Texture(){};
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bool getMipmap() const {return mipmap;}
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WrapMode getWrapMode() const {return wrapMode;}
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bool getPixmapInit() const {return pixmapInit;}
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Format getFormat() const {return format;}
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const string getPath() const {return path;}
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void setMipmap(bool mipmap) {this->mipmap= mipmap;}
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void setWrapMode(WrapMode wrapMode) {this->wrapMode= wrapMode;}
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void setPixmapInit(bool pixmapInit) {this->pixmapInit= pixmapInit;}
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void setFormat(Format format) {this->format= format;}
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virtual void init(Filter filter= fBilinear, int maxAnisotropy= 1)=0;
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virtual void end()=0;
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};
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// =====================================================
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// class Texture1D
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// =====================================================
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class Texture1D: public Texture{
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protected:
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Pixmap1D pixmap;
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public:
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void load(const string &path);
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Pixmap1D *getPixmap() {return &pixmap;}
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const Pixmap1D *getPixmap() const {return &pixmap;}
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};
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// =====================================================
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// class Texture2D
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// =====================================================
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class Texture2D: public Texture{
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protected:
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Pixmap2D pixmap;
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public:
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void load(const string &path);
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Pixmap2D *getPixmap() {return &pixmap;}
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const Pixmap2D *getPixmap() const {return &pixmap;}
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};
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// =====================================================
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// class Texture3D
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// =====================================================
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class Texture3D: public Texture{
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protected:
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Pixmap3D pixmap;
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public:
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void loadSlice(const string &path, int slice);
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Pixmap3D *getPixmap() {return &pixmap;}
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const Pixmap3D *getPixmap() const {return &pixmap;}
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};
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// =====================================================
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// class TextureCube
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// =====================================================
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class TextureCube: public Texture{
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protected:
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PixmapCube pixmap;
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public:
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void loadFace(const string &path, int face);
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PixmapCube *getPixmap() {return &pixmap;}
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const PixmapCube *getPixmap() const {return &pixmap;}
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};
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}}//end namespace
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#endif
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