mirror of
https://github.com/glest/glest-source.git
synced 2025-09-28 00:19:00 +02:00
Code Restructuring to make mega-glest more standard
This commit is contained in:
@@ -1,55 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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||||
// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_PLATFORM_FACTORYREPOSITORY_H_
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#define _SHARED_PLATFORM_FACTORYREPOSITORY_H_
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#include <string>
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#include "graphics_factory.h"
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#include "sound_factory.h"
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#include "graphics_factory_gl.h"
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#include "sound_factory_openal.h"
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using std::string;
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using Shared::Graphics::GraphicsFactory;
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using Shared::Sound::SoundFactory;
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using Shared::Graphics::Gl::GraphicsFactoryGl;
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using Shared::Sound::OpenAL::SoundFactoryOpenAL;
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namespace Shared{ namespace Platform{
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// =====================================================
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// class FactoryRepository
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// =====================================================
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class FactoryRepository{
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private:
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FactoryRepository(){};
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FactoryRepository(const FactoryRepository& );
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void operator=(const FactoryRepository& );
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private:
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GraphicsFactoryGl graphicsFactoryGl;
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SoundFactoryOpenAL soundFactoryOpenAL;
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public:
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static FactoryRepository &getInstance();
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GraphicsFactory *getGraphicsFactory(const string &name);
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SoundFactory *getSoundFactory(const string &name);
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};
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}}//end namespace
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#endif
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@@ -1,57 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_PLATFORM_GLWRAP_H_
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#define _SHARED_PLATFORM_GLWRAP_H_
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#include <SDL.h>
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#define GL_GLEXT_PROTOTYPES
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#include <SDL_opengl.h>
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#include <string>
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#include "font.h"
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#include "types.h"
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using std::string;
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using Shared::Graphics::FontMetrics;
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namespace Shared{ namespace Platform{
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// =====================================================
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// class PlatformContextGl
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// =====================================================
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class PlatformContextGl {
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public:
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virtual ~PlatformContextGl() {}
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virtual void init(int colorBits, int depthBits, int stencilBits);
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virtual void end();
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virtual void makeCurrent();
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virtual void swapBuffers();
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DeviceContextHandle getHandle() const { return 0; }
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};
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// =====================================================
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// Global Fcs
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// =====================================================
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void createGlFontBitmaps(uint32 &base, const string &type, int size, int width, int charCount, FontMetrics &metrics);
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void createGlFontOutlines(uint32 &base, const string &type, int width, float depth, int charCount, FontMetrics &metrics);
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const char *getPlatformExtensions(const PlatformContextGl *pcgl);
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void* getGlProcAddress(const char *procName);
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}}//end namespace
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#endif
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@@ -1,7 +0,0 @@
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#ifndef _NOIMPL_H_
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#define _NOIMPL_H_
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#define NOIMPL std::cerr << __PRETTY_FUNCTION__ << " not implemented.\n";
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#endif
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@@ -1,29 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2005 Matthias Braun
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_PLATFORM_MAIN_H_
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#define _SHARED_PLATFORM_MAIN_H_
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#include <SDL.h>
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#include <iostream>
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#define MAIN_FUNCTION(X) int main(int argc, char **argv) \
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{ \
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if(SDL_Init(SDL_INIT_EVERYTHING) < 0) { \
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std::cerr << "Couldn't initialize SDL: " << SDL_GetError() << "\n"; \
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return 1; \
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} \
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SDL_EnableUNICODE(1); \
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int result = X(argc, argv); \
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SDL_Quit(); \
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return result; \
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}
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#endif
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@@ -1,115 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_PLATFORM_PLATFORMUTIL_H_
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#define _SHARED_PLATFORM_PLATFORMUTIL_H_
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#include <string>
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#include <vector>
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#include <stdexcept>
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#include <SDL.h>
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#include "types.h"
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#include "checksum.h"
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#include <utility>
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using std::string;
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using std::vector;
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using std::exception;
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using Shared::Platform::int64;
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using Shared::Util::Checksum;
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namespace Shared{ namespace Platform{
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// =====================================================
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// class PerformanceTimer
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// =====================================================
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class PerformanceTimer{
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private:
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Uint32 lastTicks;
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Uint32 updateTicks;
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int times; // number of consecutive times
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int maxTimes; // maximum number consecutive times
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public:
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void init(float fps, int maxTimes= -1);
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bool isTime();
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void reset();
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};
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// =====================================================
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// class Chrono
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// =====================================================
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class Chrono {
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private:
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Uint32 startCount;
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Uint32 accumCount;
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Uint32 freq;
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bool stopped;
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public:
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Chrono();
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void start();
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void stop();
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int64 getMicros() const;
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int64 getMillis() const;
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int64 getSeconds() const;
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private:
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int64 queryCounter(int multiplier) const;
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};
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// =====================================================
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// class PlatformExceptionHandler
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// =====================================================
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class PlatformExceptionHandler {
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public:
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virtual ~PlatformExceptionHandler() {}
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void install(string dumpFileName) {}
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virtual void handle()=0;
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};
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// =====================================================
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// Misc
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// =====================================================
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void findAll(const string &path, vector<string> &results, bool cutExtension=false, bool errorOnNotFound=true);
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int32 getFolderTreeContentsCheckSumRecursively(const string &path, const string &filterFileExt, Checksum *recursiveChecksum);
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vector<std::pair<string,int32> > getFolderTreeContentsCheckSumListRecursively(const string &path, const string &filterFileExt, vector<std::pair<string,int32> > *recursiveMap);
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void createDirectoryPaths(string Path);
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string extractDirectoryPathFromFile(string filename);
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bool changeVideoMode(int resH, int resW, int colorBits, int refreshFrequency);
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void restoreVideoMode();
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void message(string message);
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bool ask(string message);
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void exceptionMessage(const exception &excp);
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int getScreenW();
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int getScreenH();
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void sleep(int millis);
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void showCursor(bool b);
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bool isKeyDown(int virtualKey);
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string getCommandLine();
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}}//end namespace
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#endif
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@@ -1,26 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_PLATFORM_SDL_GLOBALS_H_
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#define _SHARED_PLATFORM_SDL_GLOBALS_H_
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// This header contains things that should not be used outside the platform/sdl
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// directory
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namespace Shared{ namespace Platform{ namespace Private{
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extern bool shouldBeFullscreen;
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extern int ScreenWidth;
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extern int ScreenHeight;
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}}}
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#endif
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@@ -1,67 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_PLATFORM_THREAD_H_
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#define _SHARED_PLATFORM_THREAD_H_
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#include <SDL_thread.h>
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#include <SDL_mutex.h>
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// =====================================================
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// class Thread
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// =====================================================
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namespace Shared{ namespace Platform{
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class Thread{
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public:
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enum Priority {
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pIdle = 0,
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pLow = 1,
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pNormal = 2,
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pHigh = 3,
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pRealTime = 4
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};
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private:
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SDL_Thread* thread;
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public:
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virtual ~Thread() {}
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void start();
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virtual void execute()=0;
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void setPriority(Thread::Priority threadPriority);
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void suspend();
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void resume();
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private:
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static int beginExecution(void *param);
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};
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// =====================================================
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// class Mutex
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// =====================================================
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class Mutex{
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private:
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SDL_mutex* mutex;
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public:
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Mutex();
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~Mutex();
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void p();
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void v();
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};
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}}//end namespace
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#endif
|
@@ -1,37 +0,0 @@
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// ==============================================================
|
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// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
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// License, or (at your option) any later version
|
||||
// ==============================================================
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#ifndef _SHARED_PLATFORM_TYPES_H_
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#define _SHARED_PLATFORM_TYPES_H_
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#include <SDL_types.h>
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namespace Shared{ namespace Platform{
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// These don't have a real meaning in the SDL port
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typedef void* WindowHandle;
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typedef void* DeviceContextHandle;
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typedef void* GlContextHandle;
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typedef float float32;
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typedef double float64;
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// don't use Sint8 here because that is defined as signed char
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// and some parts of the code do std::string str = (int8*) var;
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typedef char int8;
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typedef Uint8 uint8;
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typedef Sint16 int16;
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typedef Uint16 uint16;
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typedef Sint32 int32;
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typedef Uint32 uint32;
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typedef Sint64 int64;
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}}//end namespace
|
||||
|
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#endif
|
@@ -1,144 +0,0 @@
|
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// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
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#ifndef _SHARED_PLATFORM_WINDOW_H_
|
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#define _SHARED_PLATFORM_WINDOW_H_
|
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#include <map>
|
||||
#include <string>
|
||||
#include <SDL.h>
|
||||
|
||||
#include "types.h"
|
||||
|
||||
using std::map;
|
||||
using std::string;
|
||||
|
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namespace Shared{ namespace Platform{
|
||||
|
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class Timer;
|
||||
class PlatformContextGl;
|
||||
|
||||
enum MouseButton{
|
||||
mbLeft,
|
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mbRight,
|
||||
mbCenter
|
||||
};
|
||||
|
||||
enum SizeState{
|
||||
ssMaximized,
|
||||
ssMinimized,
|
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ssRestored
|
||||
};
|
||||
|
||||
// keycode constants (unfortunately designed after DirectInput and therefore not
|
||||
// very specific)
|
||||
// They also have to fit into a char. The positive numbers seem to be equal
|
||||
// to ascii, for the rest we have to find sensefull mappings from SDL (which is
|
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// alot more fine grained like left/right control instead of just control...)
|
||||
const char vkAdd = -1;
|
||||
const char vkSubtract = -2;
|
||||
const char vkAlt = -3;
|
||||
const char vkControl = -4;
|
||||
const char vkShift = -5;
|
||||
const char vkEscape = -6;
|
||||
const char vkUp = -7;
|
||||
const char vkLeft = -8;
|
||||
const char vkRight = -9;
|
||||
const char vkDown = -10;
|
||||
const char vkReturn = -11;
|
||||
const char vkBack = -12;
|
||||
|
||||
struct MouseState{
|
||||
bool leftMouse;
|
||||
bool rightMouse;
|
||||
bool centerMouse;
|
||||
};
|
||||
|
||||
enum WindowStyle{
|
||||
wsFullscreen,
|
||||
wsWindowedFixed,
|
||||
wsWindowedResizable
|
||||
};
|
||||
|
||||
// =====================================================
|
||||
// class Window
|
||||
// =====================================================
|
||||
|
||||
class Window {
|
||||
private:
|
||||
Uint32 lastMouseDown[3];
|
||||
int lastMouseX[3];
|
||||
int lastMouseY[3];
|
||||
|
||||
protected:
|
||||
int w, h;
|
||||
|
||||
public:
|
||||
static bool handleEvent();
|
||||
|
||||
Window();
|
||||
virtual ~Window();
|
||||
|
||||
WindowHandle getHandle() {return 0;}
|
||||
string getText();
|
||||
int getX() { return 0; }
|
||||
int getY() { return 0; }
|
||||
int getW() { return w; }
|
||||
int getH() { return h; }
|
||||
|
||||
//component state
|
||||
int getClientW() { return getW(); }
|
||||
int getClientH() { return getH(); }
|
||||
float getAspect();
|
||||
|
||||
//object state
|
||||
void setText(string text);
|
||||
void setStyle(WindowStyle windowStyle);
|
||||
void setSize(int w, int h);
|
||||
void setPos(int x, int y);
|
||||
void setEnabled(bool enabled);
|
||||
void setVisible(bool visible);
|
||||
|
||||
//misc
|
||||
void create();
|
||||
void destroy();
|
||||
void minimize();
|
||||
|
||||
protected:
|
||||
virtual void eventCreate(){}
|
||||
virtual void eventMouseDown(int x, int y, MouseButton mouseButton){}
|
||||
virtual void eventMouseUp(int x, int y, MouseButton mouseButton){}
|
||||
virtual void eventMouseMove(int x, int y, const MouseState* mouseState){}
|
||||
virtual void eventMouseDoubleClick(int x, int y, MouseButton mouseButton){}
|
||||
virtual void eventKeyDown(char key){}
|
||||
virtual void eventKeyUp(char key){}
|
||||
virtual void eventKeyPress(char c){}
|
||||
virtual void eventResize(){};
|
||||
virtual void eventPaint(){}
|
||||
virtual void eventTimer(int timerId){}
|
||||
virtual void eventActivate(bool activated){};
|
||||
virtual void eventResize(SizeState sizeState){};
|
||||
virtual void eventMenu(int menuId){}
|
||||
virtual void eventClose(){};
|
||||
virtual void eventDestroy(){};
|
||||
|
||||
private:
|
||||
/// needed to detect double clicks
|
||||
void handleMouseDown(SDL_Event event);
|
||||
|
||||
static MouseButton getMouseButton(int sdlButton);
|
||||
static char getKey(SDL_keysym keysym);
|
||||
static void toggleFullscreen();
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
@@ -1,38 +0,0 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
|
||||
#ifndef _SHARED_PLATFORM_WINDOWGL_H_
|
||||
#define _SHARED_PLATFORM_WINDOWGL_H_
|
||||
|
||||
#include "context_gl.h"
|
||||
#include "window.h"
|
||||
|
||||
using Shared::Graphics::Gl::ContextGl;
|
||||
|
||||
namespace Shared{ namespace Platform{
|
||||
|
||||
// =====================================================
|
||||
// class WindowGl
|
||||
// =====================================================
|
||||
|
||||
class WindowGl: public Window{
|
||||
private:
|
||||
ContextGl context;
|
||||
|
||||
public:
|
||||
void initGl(int colorBits, int depthBits, int stencilBits);
|
||||
void makeCurrentGl();
|
||||
void swapBuffersGl();
|
||||
};
|
||||
|
||||
}}//end namespace
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user