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Code Restructuring to make mega-glest more standard
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@@ -1,144 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_PLATFORM_WINDOW_H_
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#define _SHARED_PLATFORM_WINDOW_H_
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#include <map>
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#include <string>
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#include <SDL.h>
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#include "types.h"
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using std::map;
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using std::string;
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namespace Shared{ namespace Platform{
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class Timer;
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class PlatformContextGl;
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enum MouseButton{
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mbLeft,
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mbRight,
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mbCenter
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};
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enum SizeState{
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ssMaximized,
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ssMinimized,
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ssRestored
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};
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// keycode constants (unfortunately designed after DirectInput and therefore not
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// very specific)
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// They also have to fit into a char. The positive numbers seem to be equal
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// to ascii, for the rest we have to find sensefull mappings from SDL (which is
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// alot more fine grained like left/right control instead of just control...)
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const char vkAdd = -1;
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const char vkSubtract = -2;
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const char vkAlt = -3;
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const char vkControl = -4;
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const char vkShift = -5;
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const char vkEscape = -6;
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const char vkUp = -7;
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const char vkLeft = -8;
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const char vkRight = -9;
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const char vkDown = -10;
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const char vkReturn = -11;
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const char vkBack = -12;
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struct MouseState{
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bool leftMouse;
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bool rightMouse;
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bool centerMouse;
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};
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enum WindowStyle{
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wsFullscreen,
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wsWindowedFixed,
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wsWindowedResizable
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};
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// =====================================================
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// class Window
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// =====================================================
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class Window {
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private:
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Uint32 lastMouseDown[3];
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int lastMouseX[3];
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int lastMouseY[3];
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protected:
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int w, h;
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public:
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static bool handleEvent();
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Window();
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virtual ~Window();
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WindowHandle getHandle() {return 0;}
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string getText();
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int getX() { return 0; }
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int getY() { return 0; }
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int getW() { return w; }
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int getH() { return h; }
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//component state
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int getClientW() { return getW(); }
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int getClientH() { return getH(); }
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float getAspect();
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//object state
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void setText(string text);
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void setStyle(WindowStyle windowStyle);
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void setSize(int w, int h);
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void setPos(int x, int y);
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void setEnabled(bool enabled);
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void setVisible(bool visible);
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//misc
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void create();
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void destroy();
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void minimize();
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protected:
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virtual void eventCreate(){}
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virtual void eventMouseDown(int x, int y, MouseButton mouseButton){}
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virtual void eventMouseUp(int x, int y, MouseButton mouseButton){}
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virtual void eventMouseMove(int x, int y, const MouseState* mouseState){}
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virtual void eventMouseDoubleClick(int x, int y, MouseButton mouseButton){}
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virtual void eventKeyDown(char key){}
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virtual void eventKeyUp(char key){}
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virtual void eventKeyPress(char c){}
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virtual void eventResize(){};
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virtual void eventPaint(){}
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virtual void eventTimer(int timerId){}
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virtual void eventActivate(bool activated){};
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virtual void eventResize(SizeState sizeState){};
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virtual void eventMenu(int menuId){}
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virtual void eventClose(){};
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virtual void eventDestroy(){};
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private:
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/// needed to detect double clicks
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void handleMouseDown(SDL_Event event);
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static MouseButton getMouseButton(int sdlButton);
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static char getKey(SDL_keysym keysym);
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static void toggleFullscreen();
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};
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}}//end namespace
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#endif
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