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Code Restructuring to make mega-glest more standard
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@@ -1,74 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_UTIL_PROPERTIES_H_
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#define _SHARED_UTIL_PROPERTIES_H_
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#include <string>
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#include <map>
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#include <vector>
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using std::map;
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using std::vector;
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using std::string;
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using std::pair;
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namespace Shared{ namespace Util{
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// =====================================================
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// class Properties
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//
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/// ini-like file loader
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// =====================================================
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class Properties{
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private:
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static const int maxLine= 1024;
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public:
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typedef pair<string, string> PropertyPair;
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typedef map<string, string> PropertyMap;
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typedef vector<PropertyPair> PropertyVector;
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private:
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PropertyVector propertyVector;
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PropertyMap propertyMap;
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string path;
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public:
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void clear();
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void load(const string &path);
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void save(const string &path);
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int getPropertyCount() {return propertyVector.size();}
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string getKey(int i) {return propertyVector[i].first;}
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string getString(int i) {return propertyVector[i].second;}
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bool getBool(const string &key) const;
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int getInt(const string &key) const;
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int getInt(const string &key, int min, int max) const;
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float getFloat(const string &key) const;
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float getFloat(const string &key, float min, float max) const;
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const string &getString(const string &key) const;
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void setInt(const string &key, int value);
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void setBool(const string &key, bool value);
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void setFloat(const string &key, float value);
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void setString(const string &key, const string &value);
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string toString();
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};
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}}//end namespace
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#endif
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