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Code Restructuring to make mega-glest more standard
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@@ -1,53 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "camera.h"
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#include "leak_dumper.h"
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namespace Shared{ namespace Graphics{
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// =====================================================
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// class Camera
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// =====================================================
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Camera::Camera(){
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position= Vec3f(0.0f);
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}
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void Camera::moveLocalX(float amount){
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position= position + orientation.getLocalXAxis()*amount;
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}
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void Camera::moveLocalY(float amount){
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position= position + orientation.getLocalYAxis()*amount;
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}
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void Camera::moveLocalZ(float amount){
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position= position + orientation.getLocalZAxis()*amount;
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}
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void Camera::addYaw(float amount){
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Quaternion q(EulerAngles(0, amount, 0));
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orientation*= q;
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}
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void Camera::addPitch(float amount){
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Quaternion q(EulerAngles(amount, 0, 0));
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orientation*= q;
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}
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void Camera::addRoll(float amount){
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Quaternion q(EulerAngles(0, 0, amount));
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orientation*= q;
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}
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}}//end namespace
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