mirror of
https://github.com/glest/glest-source.git
synced 2025-10-02 02:16:40 +02:00
Code Restructuring to make mega-glest more standard
This commit is contained in:
@@ -1,21 +0,0 @@
|
||||
#include "d3d9_util.h"
|
||||
|
||||
namespace Shared{ namespace Graphics{ namespace D3d9{
|
||||
|
||||
string d3dErrorToStr(HRESULT result){
|
||||
switch(result){
|
||||
case D3D_OK: return "D3D_OK";
|
||||
case D3DERR_DEVICELOST: return "D3DERR_DEVICELOST";
|
||||
case D3DERR_DEVICENOTRESET: return "D3DERR_DEVICENOTRESET";
|
||||
case D3DERR_DRIVERINTERNALERROR: return "D3DERR_DRIVERINTERNALERROR";
|
||||
case D3DERR_INVALIDCALL: return "D3DERR_INVALIDCALL";
|
||||
case D3DERR_MOREDATA: return "D3DERR_MOREDATA";
|
||||
case D3DERR_NOTFOUND: return "D3DERR_NOTFOUND";
|
||||
case D3DERR_OUTOFVIDEOMEMORY: return "D3DERR_OUTOFVIDEOMEMORY";
|
||||
case E_OUTOFMEMORY: return "E_OUTOFMEMORY";
|
||||
default:
|
||||
return "Unkown D3D error";
|
||||
}
|
||||
}
|
||||
|
||||
}}}//end namespace
|
Reference in New Issue
Block a user