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Code Restructuring to make mega-glest more standard
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@@ -1,55 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "font_manager.h"
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#include "graphics_interface.h"
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#include "graphics_factory.h"
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#include "leak_dumper.h"
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namespace Shared{ namespace Graphics{
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// =====================================================
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// class FontManager
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// =====================================================
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FontManager::~FontManager(){
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end();
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}
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Font2D *FontManager::newFont2D(){
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Font2D *font= GraphicsInterface::getInstance().getFactory()->newFont2D();
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fonts.push_back(font);
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return font;
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}
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Font3D *FontManager::newFont3D(){
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Font3D *font= GraphicsInterface::getInstance().getFactory()->newFont3D();
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fonts.push_back(font);
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return font;
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}
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void FontManager::init(){
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for(size_t i=0; i<fonts.size(); ++i){
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fonts[i]->init();
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}
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}
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void FontManager::end(){
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for(size_t i=0; i<fonts.size(); ++i){
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fonts[i]->end();
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delete fonts[i];
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}
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fonts.clear();
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}
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}}//end namespace
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