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Code Restructuring to make mega-glest more standard
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@@ -1,44 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "context_gl.h"
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#include <cassert>
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#include <stdexcept>
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#include "opengl.h"
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#include "leak_dumper.h"
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using namespace std;
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namespace Shared{ namespace Graphics{ namespace Gl{
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// =====================================================
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// class ContextGl
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// =====================================================
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void ContextGl::init(){
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pcgl.init(colorBits, depthBits, stencilBits);
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}
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void ContextGl::end(){
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pcgl.end();
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}
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void ContextGl::makeCurrent(){
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pcgl.makeCurrent();
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}
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void ContextGl::swapBuffers(){
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pcgl.swapBuffers();
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}
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}}}//end namespace
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