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Code Restructuring to make mega-glest more standard
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@@ -1,45 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "graphics_interface.h"
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#include <cstddef>
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#include "context.h"
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#include "leak_dumper.h"
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namespace Shared{ namespace Graphics{
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// =====================================================
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// class GraphicsInterface
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// =====================================================
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GraphicsInterface::GraphicsInterface(){
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graphicsFactory= NULL;
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currentContext= NULL;
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}
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GraphicsInterface &GraphicsInterface::getInstance(){
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static GraphicsInterface graphicsInterface;
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return graphicsInterface;
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}
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void GraphicsInterface::setFactory(GraphicsFactory *graphicsFactory){
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this->graphicsFactory= graphicsFactory;
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}
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void GraphicsInterface::setCurrentContext(Context *context){
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this->currentContext= context;
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currentContext->makeCurrent();
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}
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}}//end namespace
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