Code Restructuring to make mega-glest more standard

This commit is contained in:
Mark Vejvoda
2010-03-12 05:20:53 +00:00
parent 7cb4f99ec4
commit 43c3f2457e
399 changed files with 0 additions and 73357 deletions

View File

@@ -1,102 +0,0 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "interpolation.h"
#include <cassert>
#include <algorithm>
#include "model.h"
#include "leak_dumper.h"
using namespace std;
namespace Shared{ namespace Graphics{
// =====================================================
// class InterpolationData
// =====================================================
InterpolationData::InterpolationData(const Mesh *mesh){
vertices= NULL;
normals= NULL;
this->mesh= mesh;
if(mesh->getFrameCount()>1){
vertices= new Vec3f[mesh->getVertexCount()];
normals= new Vec3f[mesh->getVertexCount()];
}
}
InterpolationData::~InterpolationData(){
delete [] vertices;
delete [] normals;
}
void InterpolationData::update(float t, bool cycle){
updateVertices(t, cycle);
updateNormals(t, cycle);
}
void InterpolationData::updateVertices(float t, bool cycle){
assert(t>=0.0f && t<=1.0f);
uint32 frameCount= mesh->getFrameCount();
uint32 vertexCount= mesh->getVertexCount();
const Vec3f *meshVertices= mesh->getVertices();
if(frameCount>1){
//misc vars
uint32 prevFrame= min<uint32>(static_cast<uint32>(t*frameCount), frameCount-1);
uint32 nextFrame= cycle? (prevFrame+1) % frameCount: min(prevFrame+1, frameCount-1);
float localT= t*frameCount - prevFrame;
uint32 prevFrameBase= prevFrame*vertexCount;
uint32 nextFrameBase= nextFrame*vertexCount;
//assertions
assert(prevFrame<frameCount);
assert(nextFrame<frameCount);
//interpolate vertices
for(uint32 j=0; j<vertexCount; ++j){
vertices[j]= meshVertices[prevFrameBase+j].lerp(localT, meshVertices[nextFrameBase+j]);
}
}
}
void InterpolationData::updateNormals(float t, bool cycle){
assert(t>=0.0f && t<=1.0f);
uint32 frameCount= mesh->getFrameCount();
uint32 vertexCount= mesh->getVertexCount();
const Vec3f *meshNormals= mesh->getNormals();
if(frameCount>1){
//misc vars
uint32 prevFrame= min<uint32>(static_cast<uint32>(t*frameCount), frameCount-1);
uint32 nextFrame= cycle? (prevFrame+1) % frameCount: min(prevFrame+1, frameCount-1);
float localT= t*frameCount - prevFrame;
uint32 prevFrameBase= prevFrame*vertexCount;
uint32 nextFrameBase= nextFrame*vertexCount;
//assertions
assert(prevFrame<frameCount);
assert(nextFrame<frameCount);
//interpolate vertices
for(uint32 j=0; j<vertexCount; ++j){
normals[j]= meshNormals[prevFrameBase+j].lerp(localT, meshNormals[nextFrameBase+j]);
}
}
}
}}//end namespace