Code Restructuring to make mega-glest more standard

This commit is contained in:
Mark Vejvoda
2010-03-12 05:20:53 +00:00
parent 7cb4f99ec4
commit 43c3f2457e
399 changed files with 0 additions and 73357 deletions

View File

@@ -1,46 +0,0 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Marti<74>o Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#include "shader.h"
#include <stdexcept>
#include <fstream>
#include "leak_dumper.h"
using namespace std;
namespace Shared{ namespace Graphics{
// =====================================================
// class ShaderSource
// =====================================================
void ShaderSource::load(const string &path){
pathInfo+= path + " ";
//open file
ifstream ifs(path.c_str());
if(ifs.fail()){
throw runtime_error("Can't open shader file: " + path);
}
//read source
while(true){
fstream::int_type c= ifs.get();
if(ifs.eof() || ifs.fail() || ifs.bad()){
break;
}
code+= c;
}
}
}}//end namespace