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Code Restructuring to make mega-glest more standard
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@@ -1,69 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Marti<74>o Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "texture.h"
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#include "leak_dumper.h"
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namespace Shared{ namespace Graphics{
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// =====================================================
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// class Texture
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// =====================================================
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const int Texture::defaultSize= 256;
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Texture::Texture(){
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mipmap= true;
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pixmapInit= true;
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wrapMode= wmRepeat;
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format= fAuto;
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inited= false;
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}
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// =====================================================
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// class Texture1D
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// =====================================================
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void Texture1D::load(const string &path){
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this->path= path;
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pixmap.load(path);
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}
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// =====================================================
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// class Texture2D
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// =====================================================
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void Texture2D::load(const string &path){
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this->path= path;
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pixmap.load(path);
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}
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// =====================================================
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// class Texture3D
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// =====================================================
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void Texture3D::loadSlice(const string &path, int slice){
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this->path= path;
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pixmap.loadSlice(path, slice);
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}
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// =====================================================
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// class TextureCube
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// =====================================================
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void TextureCube::loadFace(const string &path, int face){
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this->path= path;
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pixmap.loadFace(path, face);
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}
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}}//end namespace
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