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https://github.com/glest/glest-source.git
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Code Restructuring to make mega-glest more standard
This commit is contained in:
@@ -1,41 +0,0 @@
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#include "factory_repository.h"
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namespace Shared{ namespace Platform{
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// =====================================================
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// class FactoryRepository
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// =====================================================
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FactoryRepository &FactoryRepository::getInstance() {
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static FactoryRepository factoryRepository;
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return factoryRepository;
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}
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GraphicsFactory *FactoryRepository::getGraphicsFactory(const string &name) {
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if(name == "OpenGL") {
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return &graphicsFactoryGl;
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}
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throw runtime_error("Unknown graphics factory: " + name);
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}
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SoundFactory *FactoryRepository::getSoundFactory(const string &name) {
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if(name == "OpenAL") {
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return &soundFactoryOpenAL;
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}
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throw runtime_error("Unknown sound factory: " + name);
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}
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}}//end namespace
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@@ -1,122 +0,0 @@
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//This file is part of Glest Shared Library (www.glest.org)
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//Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//You can redistribute this code and/or modify it under
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//the terms of the GNU General Public License as published by the Free Software
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//Foundation; either version 2 of the License, or (at your option) any later
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//version.
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#include "gl_wrap.h"
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#include <iostream>
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#include <sstream>
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#include <stdexcept>
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#include <cassert>
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#include <SDL.h>
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#ifdef X11_AVAILABLE
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#include <GL/glx.h>
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#endif
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#include "opengl.h"
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#include "sdl_private.h"
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#include "leak_dumper.h"
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#include "noimpl.h"
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using namespace Shared::Graphics::Gl;
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namespace Shared{ namespace Platform{
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// ======================================
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// class PlatformContextGl
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// ======================================
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void PlatformContextGl::init(int colorBits, int depthBits, int stencilBits) {
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 1);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, stencilBits);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, depthBits);
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int flags = SDL_OPENGL;
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if(Private::shouldBeFullscreen)
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flags |= SDL_FULLSCREEN;
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int resW = Private::ScreenWidth;
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int resH = Private::ScreenHeight;
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SDL_Surface* screen = SDL_SetVideoMode(resW, resH, colorBits, flags);
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if(screen == 0) {
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std::ostringstream msg;
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msg << "Couldn't set video mode "
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<< resW << "x" << resH << " (" << colorBits
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<< "bpp " << stencilBits << " stencil "
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<< depthBits << " depth-buffer). SDL Error is: " << SDL_GetError();
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throw std::runtime_error(msg.str());
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}
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}
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void PlatformContextGl::end() {
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}
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void PlatformContextGl::makeCurrent() {
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}
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void PlatformContextGl::swapBuffers() {
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SDL_GL_SwapBuffers();
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}
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// ======================================
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// Global Fcs
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// ======================================
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void createGlFontBitmaps(uint32 &base, const string &type, int size, int width,
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int charCount, FontMetrics &metrics) {
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#ifdef X11_AVAILABLE
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Display* display = glXGetCurrentDisplay();
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if(display == 0) {
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throw std::runtime_error("Couldn't create font: display is 0");
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}
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XFontStruct* fontInfo = XLoadQueryFont(display, type.c_str());
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if(!fontInfo) {
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throw std::runtime_error("Font not found.");
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}
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// we need the height of 'a' which sould ~ be half ascent+descent
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metrics.setHeight(static_cast<float>
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(fontInfo->ascent + fontInfo->descent) / 2);
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for(unsigned int i = 0; i < static_cast<unsigned int> (charCount); ++i) {
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if(i < fontInfo->min_char_or_byte2 ||
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i > fontInfo->max_char_or_byte2) {
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metrics.setWidth(i, static_cast<float>(6));
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} else {
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int p = i - fontInfo->min_char_or_byte2;
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metrics.setWidth(i, static_cast<float> (
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fontInfo->per_char[p].rbearing
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- fontInfo->per_char[p].lbearing));
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}
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}
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glXUseXFont(fontInfo->fid, 0, charCount, base);
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XFreeFont(display, fontInfo);
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#else
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// we badly need a solution portable to more than just glx
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NOIMPL;
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#endif
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}
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void createGlFontOutlines(uint32 &base, const string &type, int width,
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float depth, int charCount, FontMetrics &metrics) {
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NOIMPL;
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}
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const char *getPlatformExtensions(const PlatformContextGl *pcgl) {
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return "";
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}
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void *getGlProcAddress(const char *procName) {
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void* proc = SDL_GL_GetProcAddress(procName);
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assert(proc!=NULL);
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return proc;
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}
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}}//end namespace
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@@ -1,461 +0,0 @@
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//This file is part of Glest Shared Library (www.glest.org)
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//Copyright (C) 2005 Matthias Braun <matze@braunis.de>
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//You can redistribute this code and/or modify it under
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//the terms of the GNU General Public License as published by the Free Software
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//Foundation; either version 2 of the License, or (at your option) any later
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//version.
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#include "platform_util.h"
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#include <iostream>
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#include <sstream>
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#include <cassert>
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#include <glob.h>
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#include <errno.h>
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#include <string.h>
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#include <SDL.h>
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#include "util.h"
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#include "conversion.h"
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#include "leak_dumper.h"
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#include "sdl_private.h"
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#include "window.h"
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#include "noimpl.h"
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#include "checksum.h"
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#include "socket.h"
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#include <algorithm>
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using namespace Shared::Util;
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using namespace std;
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namespace Shared{ namespace Platform{
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namespace Private{
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bool shouldBeFullscreen = false;
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int ScreenWidth;
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int ScreenHeight;
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}
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// =====================================
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// PerformanceTimer
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// =====================================
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void PerformanceTimer::init(float fps, int maxTimes){
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times= 0;
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this->maxTimes= maxTimes;
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lastTicks= SDL_GetTicks();
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updateTicks= static_cast<int>(1000./fps);
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}
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bool PerformanceTimer::isTime(){
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Uint32 thisTicks = SDL_GetTicks();
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if((thisTicks-lastTicks)>=updateTicks && times<maxTimes){
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lastTicks+= updateTicks;
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times++;
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return true;
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}
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times= 0;
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return false;
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}
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void PerformanceTimer::reset(){
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lastTicks= SDL_GetTicks();
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}
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// =====================================
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// Chrono
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// =====================================
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Chrono::Chrono() {
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freq = 1000;
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stopped= true;
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accumCount= 0;
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}
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void Chrono::start() {
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stopped= false;
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startCount = SDL_GetTicks();
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}
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void Chrono::stop() {
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Uint32 endCount;
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endCount = SDL_GetTicks();
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accumCount += endCount-startCount;
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stopped= true;
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}
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int64 Chrono::getMicros() const {
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return queryCounter(1000000);
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}
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int64 Chrono::getMillis() const {
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return queryCounter(1000);
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}
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int64 Chrono::getSeconds() const {
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return queryCounter(1);
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}
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int64 Chrono::queryCounter(int multiplier) const {
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if(stopped) {
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return multiplier*accumCount/freq;
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} else {
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Uint32 endCount;
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endCount = SDL_GetTicks();
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return multiplier*(accumCount+endCount-startCount)/freq;
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}
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}
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// =====================================
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// Misc
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// =====================================
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//finds all filenames like path and stores them in resultys
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void findAll(const string &path, vector<string> &results, bool cutExtension, bool errorOnNotFound) {
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results.clear();
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std::string mypath = path;
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/** Stupid win32 is searching for all files without extension when *. is
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* specified as wildcard
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*/
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if(mypath.compare(mypath.size() - 2, 2, "*.") == 0) {
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mypath = mypath.substr(0, mypath.size() - 2);
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mypath += "*";
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}
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if(Socket::enableDebugText) printf("In [%s::%s] scanning [%s]\n",__FILE__,__FUNCTION__,mypath.c_str());
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glob_t globbuf;
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int res = glob(mypath.c_str(), 0, 0, &globbuf);
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if(res < 0) {
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std::stringstream msg;
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msg << "Couldn't scan directory '" << mypath << "': " << strerror(errno);
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throw runtime_error(msg.str());
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}
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for(size_t i = 0; i < globbuf.gl_pathc; ++i) {
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const char* p = globbuf.gl_pathv[i];
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const char* begin = p;
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for( ; *p != 0; ++p) {
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// strip the path component
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if(*p == '/')
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begin = p+1;
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}
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results.push_back(begin);
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}
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globfree(&globbuf);
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if(results.size() == 0 && errorOnNotFound == true) {
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throw runtime_error("No files found in: " + mypath);
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}
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if(cutExtension) {
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for (size_t i=0; i<results.size(); ++i){
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results.at(i)=cutLastExt(results.at(i));
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}
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}
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}
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int isdir(const char *path)
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{
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struct stat stats;
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return stat (path, &stats) == 0 && S_ISDIR (stats.st_mode);
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}
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bool EndsWith(const string &str, const string& key)
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{
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size_t keylen = key.length();
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size_t strlen = str.length();
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if(keylen <= strlen)
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return string::npos != str.rfind(key.c_str(),strlen - keylen, keylen);
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else
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return false;
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}
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//finds all filenames like path and gets their checksum of all files combined
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int32 getFolderTreeContentsCheckSumRecursively(const string &path, const string &filterFileExt, Checksum *recursiveChecksum) {
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Checksum checksum = (recursiveChecksum == NULL ? Checksum() : *recursiveChecksum);
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//if(Socket::enableDebugText) printf("In [%s::%s] scanning [%s]\n",__FILE__,__FUNCTION__,path.c_str());
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std::string mypath = path;
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/** Stupid win32 is searching for all files without extension when *. is
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* specified as wildcard
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*/
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if(mypath.compare(mypath.size() - 2, 2, "*.") == 0) {
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mypath = mypath.substr(0, mypath.size() - 2);
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mypath += "*";
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}
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glob_t globbuf;
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int res = glob(mypath.c_str(), 0, 0, &globbuf);
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if(res < 0) {
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std::stringstream msg;
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msg << "Couldn't scan directory '" << mypath << "': " << strerror(errno);
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throw runtime_error(msg.str());
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}
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for(size_t i = 0; i < globbuf.gl_pathc; ++i) {
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const char* p = globbuf.gl_pathv[i];
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/*
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const char* begin = p;
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for( ; *p != 0; ++p) {
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// strip the path component
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if(*p == '/')
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begin = p+1;
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}
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*/
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if(isdir(p) == 0)
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{
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bool addFile = true;
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if(filterFileExt != "")
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{
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addFile = EndsWith(p, filterFileExt);
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}
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if(addFile)
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{
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//if(Socket::enableDebugText) printf("In [%s::%s] adding file [%s]\n",__FILE__,__FUNCTION__,p);
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checksum.addFile(p);
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}
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}
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}
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globfree(&globbuf);
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// Look recursively for sub-folders
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res = glob(mypath.c_str(), GLOB_ONLYDIR, 0, &globbuf);
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if(res < 0) {
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std::stringstream msg;
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msg << "Couldn't scan directory '" << mypath << "': " << strerror(errno);
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throw runtime_error(msg.str());
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}
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for(size_t i = 0; i < globbuf.gl_pathc; ++i) {
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const char* p = globbuf.gl_pathv[i];
|
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/*
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const char* begin = p;
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for( ; *p != 0; ++p) {
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// strip the path component
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if(*p == '/')
|
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begin = p+1;
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}
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*/
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getFolderTreeContentsCheckSumRecursively(string(p) + "/*", filterFileExt, &checksum);
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}
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globfree(&globbuf);
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return checksum.getSum();
|
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}
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//finds all filenames like path and gets the checksum of each file
|
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vector<std::pair<string,int32> > getFolderTreeContentsCheckSumListRecursively(const string &path, const string &filterFileExt, vector<std::pair<string,int32> > *recursiveMap) {
|
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vector<std::pair<string,int32> > checksumFiles = (recursiveMap == NULL ? vector<std::pair<string,int32> >() : *recursiveMap);
|
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|
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//if(Socket::enableDebugText) printf("In [%s::%s] scanning [%s]\n",__FILE__,__FUNCTION__,path.c_str());
|
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|
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std::string mypath = path;
|
||||
/** Stupid win32 is searching for all files without extension when *. is
|
||||
* specified as wildcard
|
||||
*/
|
||||
if(mypath.compare(mypath.size() - 2, 2, "*.") == 0) {
|
||||
mypath = mypath.substr(0, mypath.size() - 2);
|
||||
mypath += "*";
|
||||
}
|
||||
|
||||
glob_t globbuf;
|
||||
|
||||
int res = glob(mypath.c_str(), 0, 0, &globbuf);
|
||||
if(res < 0) {
|
||||
std::stringstream msg;
|
||||
msg << "Couldn't scan directory '" << mypath << "': " << strerror(errno);
|
||||
throw runtime_error(msg.str());
|
||||
}
|
||||
|
||||
for(size_t i = 0; i < globbuf.gl_pathc; ++i) {
|
||||
const char* p = globbuf.gl_pathv[i];
|
||||
/*
|
||||
const char* begin = p;
|
||||
for( ; *p != 0; ++p) {
|
||||
// strip the path component
|
||||
if(*p == '/')
|
||||
begin = p+1;
|
||||
}
|
||||
*/
|
||||
|
||||
if(isdir(p) == 0)
|
||||
{
|
||||
bool addFile = true;
|
||||
if(filterFileExt != "")
|
||||
{
|
||||
addFile = EndsWith(p, filterFileExt);
|
||||
}
|
||||
|
||||
if(addFile)
|
||||
{
|
||||
//if(Socket::enableDebugText) printf("In [%s::%s] adding file [%s]\n",__FILE__,__FUNCTION__,p);
|
||||
|
||||
Checksum checksum;
|
||||
checksum.addFile(p);
|
||||
|
||||
checksumFiles.push_back(std::pair<string,int32>(p,checksum.getSum()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
globfree(&globbuf);
|
||||
|
||||
// Look recursively for sub-folders
|
||||
res = glob(mypath.c_str(), GLOB_ONLYDIR, 0, &globbuf);
|
||||
if(res < 0) {
|
||||
std::stringstream msg;
|
||||
msg << "Couldn't scan directory '" << mypath << "': " << strerror(errno);
|
||||
throw runtime_error(msg.str());
|
||||
}
|
||||
|
||||
for(size_t i = 0; i < globbuf.gl_pathc; ++i) {
|
||||
const char* p = globbuf.gl_pathv[i];
|
||||
/*
|
||||
const char* begin = p;
|
||||
for( ; *p != 0; ++p) {
|
||||
// strip the path component
|
||||
if(*p == '/')
|
||||
begin = p+1;
|
||||
}
|
||||
*/
|
||||
|
||||
checksumFiles = getFolderTreeContentsCheckSumListRecursively(string(p) + "/*", filterFileExt, &checksumFiles);
|
||||
}
|
||||
|
||||
globfree(&globbuf);
|
||||
|
||||
return checksumFiles;
|
||||
}
|
||||
|
||||
string extractDirectoryPathFromFile(string filename)
|
||||
{
|
||||
return filename.substr( 0, filename.rfind("/")+1 );
|
||||
}
|
||||
|
||||
void createDirectoryPaths(string Path)
|
||||
{
|
||||
char DirName[256]="";
|
||||
const char *path = Path.c_str();
|
||||
char *dirName = DirName;
|
||||
while(*path)
|
||||
{
|
||||
//if (('\\' == *path) || ('/' == *path))
|
||||
if ('/' == *path)
|
||||
{
|
||||
//if (':' != *(path-1))
|
||||
{
|
||||
mkdir(DirName, S_IRWXO);
|
||||
}
|
||||
}
|
||||
*dirName++ = *path++;
|
||||
*dirName = '\0';
|
||||
}
|
||||
mkdir(DirName, S_IRWXO);
|
||||
}
|
||||
|
||||
bool changeVideoMode(int resW, int resH, int colorBits, int ) {
|
||||
Private::shouldBeFullscreen = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
void restoreVideoMode() {
|
||||
}
|
||||
|
||||
void message(string message) {
|
||||
std::cerr << "******************************************************\n";
|
||||
std::cerr << " " << message << "\n";
|
||||
std::cerr << "******************************************************\n";
|
||||
}
|
||||
|
||||
bool ask(string message) {
|
||||
std::cerr << "Confirmation: " << message << "\n";
|
||||
int res;
|
||||
std::cin >> res;
|
||||
return res != 0;
|
||||
}
|
||||
|
||||
void exceptionMessage(const exception &excp) {
|
||||
std::cerr << "Exception: " << excp.what() << std::endl;
|
||||
}
|
||||
|
||||
int getScreenW() {
|
||||
return SDL_GetVideoSurface()->w;
|
||||
}
|
||||
|
||||
int getScreenH() {
|
||||
return SDL_GetVideoSurface()->h;
|
||||
}
|
||||
|
||||
void sleep(int millis) {
|
||||
SDL_Delay(millis);
|
||||
}
|
||||
|
||||
void showCursor(bool b) {
|
||||
SDL_ShowCursor(b ? SDL_ENABLE : SDL_DISABLE);
|
||||
}
|
||||
|
||||
bool isKeyDown(int virtualKey) {
|
||||
char key = static_cast<char> (virtualKey);
|
||||
const Uint8* keystate = SDL_GetKeyState(0);
|
||||
|
||||
// kinda hack and wrong...
|
||||
if(key >= 0) {
|
||||
return keystate[key];
|
||||
}
|
||||
switch(key) {
|
||||
case vkAdd:
|
||||
return keystate[SDLK_PLUS] | keystate[SDLK_KP_PLUS];
|
||||
case vkSubtract:
|
||||
return keystate[SDLK_MINUS] | keystate[SDLK_KP_MINUS];
|
||||
case vkAlt:
|
||||
return keystate[SDLK_LALT] | keystate[SDLK_RALT];
|
||||
case vkControl:
|
||||
return keystate[SDLK_LCTRL] | keystate[SDLK_RCTRL];
|
||||
case vkShift:
|
||||
return keystate[SDLK_LSHIFT] | keystate[SDLK_RSHIFT];
|
||||
case vkEscape:
|
||||
return keystate[SDLK_ESCAPE];
|
||||
case vkUp:
|
||||
return keystate[SDLK_UP];
|
||||
case vkLeft:
|
||||
return keystate[SDLK_LEFT];
|
||||
case vkRight:
|
||||
return keystate[SDLK_RIGHT];
|
||||
case vkDown:
|
||||
return keystate[SDLK_DOWN];
|
||||
case vkReturn:
|
||||
return keystate[SDLK_RETURN] | keystate[SDLK_KP_ENTER];
|
||||
case vkBack:
|
||||
return keystate[SDLK_BACKSPACE];
|
||||
default:
|
||||
std::cerr << "isKeyDown called with unknown key.\n";
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
}}//end namespace
|
@@ -1,67 +0,0 @@
|
||||
//This file is part of Glest Shared Library (www.glest.org)
|
||||
//Copyright (C) 2005 Matthias Braun <matze@braunis.de>
|
||||
|
||||
//You can redistribute this code and/or modify it under
|
||||
//the terms of the GNU General Public License as published by the Free Software
|
||||
//Foundation; either version 2 of the License, or (at your option) any later
|
||||
//version.
|
||||
|
||||
#include "thread.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
#include "noimpl.h"
|
||||
|
||||
namespace Shared{ namespace Platform{
|
||||
|
||||
// =====================================
|
||||
// Threads
|
||||
// =====================================
|
||||
|
||||
void Thread::start() {
|
||||
thread = SDL_CreateThread(beginExecution, this);
|
||||
}
|
||||
|
||||
void Thread::setPriority(Thread::Priority threadPriority) {
|
||||
NOIMPL;
|
||||
}
|
||||
|
||||
int Thread::beginExecution(void* data) {
|
||||
Thread* thread = static_cast<Thread*> (data);
|
||||
thread->execute();
|
||||
return 0;
|
||||
}
|
||||
|
||||
void Thread::suspend() {
|
||||
NOIMPL;
|
||||
}
|
||||
|
||||
void Thread::resume() {
|
||||
NOIMPL;
|
||||
}
|
||||
|
||||
// =====================================
|
||||
// Mutex
|
||||
// =====================================
|
||||
|
||||
Mutex::Mutex() {
|
||||
mutex = SDL_CreateMutex();
|
||||
if(mutex == 0)
|
||||
throw std::runtime_error("Couldn't initialize mutex");
|
||||
}
|
||||
|
||||
Mutex::~Mutex() {
|
||||
SDL_DestroyMutex(mutex);
|
||||
}
|
||||
|
||||
void Mutex::p() {
|
||||
SDL_mutexP(mutex);
|
||||
}
|
||||
|
||||
void Mutex::v() {
|
||||
SDL_mutexV(mutex);
|
||||
}
|
||||
|
||||
}}//end namespace
|
@@ -1,303 +0,0 @@
|
||||
//This file is part of Glest Shared Library (www.glest.org)
|
||||
//Copyright (C) 2005 Matthias Braun <matze@braunis.de>
|
||||
|
||||
//You can redistribute this code and/or modify it under
|
||||
//the terms of the GNU General Public License as published by the Free Software
|
||||
//Foundation; either version 2 of the License, or (at your option) any later
|
||||
//version.
|
||||
|
||||
#include "window.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <cassert>
|
||||
#include <cctype>
|
||||
|
||||
#include "conversion.h"
|
||||
#include "platform_util.h"
|
||||
#include "leak_dumper.h"
|
||||
#include "sdl_private.h"
|
||||
#include "noimpl.h"
|
||||
|
||||
using namespace Shared::Util;
|
||||
using namespace std;
|
||||
|
||||
namespace Shared{ namespace Platform{
|
||||
|
||||
// =======================================
|
||||
// WINDOW
|
||||
// =======================================
|
||||
|
||||
// ========== STATIC INICIALIZATIONS ==========
|
||||
|
||||
// Matze: hack for now...
|
||||
static Window* global_window = 0;
|
||||
|
||||
// ========== PUBLIC ==========
|
||||
|
||||
Window::Window() {
|
||||
memset(lastMouseDown, 0, sizeof(lastMouseDown));
|
||||
|
||||
assert(global_window == 0);
|
||||
global_window = this;
|
||||
}
|
||||
|
||||
Window::~Window() {
|
||||
assert(global_window == this);
|
||||
global_window = 0;
|
||||
}
|
||||
|
||||
bool Window::handleEvent() {
|
||||
SDL_Event event;
|
||||
while(SDL_PollEvent(&event)) {
|
||||
try {
|
||||
switch(event.type) {
|
||||
case SDL_QUIT:
|
||||
return false;
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
global_window->handleMouseDown(event);
|
||||
break;
|
||||
case SDL_MOUSEBUTTONUP: {
|
||||
global_window->eventMouseUp(event.button.x,
|
||||
event.button.y,getMouseButton(event.button.button));
|
||||
break;
|
||||
}
|
||||
case SDL_MOUSEMOTION: {
|
||||
MouseState ms;
|
||||
ms.leftMouse = (event.motion.state & SDL_BUTTON_LMASK) != 0;
|
||||
ms.rightMouse = (event.motion.state & SDL_BUTTON_RMASK) != 0;
|
||||
ms.centerMouse = (event.motion.state & SDL_BUTTON_MMASK) != 0;
|
||||
global_window->eventMouseMove(event.motion.x, event.motion.y, &ms);
|
||||
break;
|
||||
}
|
||||
case SDL_KEYDOWN:
|
||||
/* handle ALT+Return */
|
||||
if(event.key.keysym.sym == SDLK_RETURN
|
||||
&& (event.key.keysym.mod & (KMOD_LALT | KMOD_RALT))) {
|
||||
toggleFullscreen();
|
||||
}
|
||||
global_window->eventKeyDown(getKey(event.key.keysym));
|
||||
global_window->eventKeyPress(static_cast<char>(event.key.keysym.unicode));
|
||||
break;
|
||||
case SDL_KEYUP:
|
||||
global_window->eventKeyUp(getKey(event.key.keysym));
|
||||
break;
|
||||
}
|
||||
} catch(std::exception& e) {
|
||||
std::cerr << "Couldn't process event: " << e.what() << "\n";
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
string Window::getText() {
|
||||
char* c = 0;
|
||||
SDL_WM_GetCaption(&c, 0);
|
||||
|
||||
return string(c);
|
||||
}
|
||||
|
||||
float Window::getAspect() {
|
||||
return static_cast<float>(getClientH())/getClientW();
|
||||
}
|
||||
|
||||
void Window::setText(string text) {
|
||||
SDL_WM_SetCaption(text.c_str(), 0);
|
||||
}
|
||||
|
||||
void Window::setSize(int w, int h) {
|
||||
this->w = w;
|
||||
this->h = h;
|
||||
Private::ScreenWidth = w;
|
||||
Private::ScreenHeight = h;
|
||||
}
|
||||
|
||||
void Window::setPos(int x, int y) {
|
||||
if(x != 0 || y != 0) {
|
||||
NOIMPL;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void Window::minimize() {
|
||||
NOIMPL;
|
||||
}
|
||||
|
||||
void Window::setEnabled(bool enabled) {
|
||||
NOIMPL;
|
||||
}
|
||||
|
||||
void Window::setVisible(bool visible) {
|
||||
NOIMPL;
|
||||
}
|
||||
|
||||
void Window::setStyle(WindowStyle windowStyle) {
|
||||
if(windowStyle == wsFullscreen)
|
||||
return;
|
||||
// NOIMPL;
|
||||
}
|
||||
|
||||
void Window::create() {
|
||||
// nothing here
|
||||
}
|
||||
|
||||
void Window::destroy() {
|
||||
SDL_Event event;
|
||||
event.type = SDL_QUIT;
|
||||
SDL_PushEvent(&event);
|
||||
}
|
||||
|
||||
void Window::toggleFullscreen() {
|
||||
SDL_WM_ToggleFullScreen(SDL_GetVideoSurface());
|
||||
}
|
||||
|
||||
void Window::handleMouseDown(SDL_Event event) {
|
||||
static const Uint32 DOUBLECLICKTIME = 500;
|
||||
static const int DOUBLECLICKDELTA = 5;
|
||||
|
||||
MouseButton button = getMouseButton(event.button.button);
|
||||
Uint32 ticks = SDL_GetTicks();
|
||||
int n = (int) button;
|
||||
if(ticks - lastMouseDown[n] < DOUBLECLICKTIME
|
||||
&& abs(lastMouseX[n] - event.button.x) < DOUBLECLICKDELTA
|
||||
&& abs(lastMouseY[n] - event.button.y) < DOUBLECLICKDELTA) {
|
||||
eventMouseDown(event.button.x, event.button.y, button);
|
||||
eventMouseDoubleClick(event.button.x, event.button.y, button);
|
||||
} else {
|
||||
eventMouseDown(event.button.x, event.button.y, button);
|
||||
}
|
||||
lastMouseDown[n] = ticks;
|
||||
lastMouseX[n] = event.button.x;
|
||||
lastMouseY[n] = event.button.y;
|
||||
}
|
||||
|
||||
MouseButton Window::getMouseButton(int sdlButton) {
|
||||
switch(sdlButton) {
|
||||
case SDL_BUTTON_LEFT:
|
||||
return mbLeft;
|
||||
case SDL_BUTTON_RIGHT:
|
||||
return mbRight;
|
||||
case SDL_BUTTON_MIDDLE:
|
||||
return mbCenter;
|
||||
default:
|
||||
throw std::runtime_error("Mouse Button > 3 not handled.");
|
||||
}
|
||||
}
|
||||
|
||||
char Window::getKey(SDL_keysym keysym) {
|
||||
switch(keysym.sym) {
|
||||
case SDLK_PLUS:
|
||||
case SDLK_KP_PLUS:
|
||||
return vkAdd;
|
||||
case SDLK_MINUS:
|
||||
case SDLK_KP_MINUS:
|
||||
return vkSubtract;
|
||||
case SDLK_LALT:
|
||||
case SDLK_RALT:
|
||||
return vkAlt;
|
||||
case SDLK_LCTRL:
|
||||
case SDLK_RCTRL:
|
||||
return vkControl;
|
||||
case SDLK_LSHIFT:
|
||||
case SDLK_RSHIFT:
|
||||
return vkShift;
|
||||
case SDLK_ESCAPE:
|
||||
return vkEscape;
|
||||
case SDLK_UP:
|
||||
return vkUp;
|
||||
case SDLK_LEFT:
|
||||
return vkLeft;
|
||||
case SDLK_RIGHT:
|
||||
return vkRight;
|
||||
case SDLK_DOWN:
|
||||
return vkDown;
|
||||
case SDLK_RETURN:
|
||||
case SDLK_KP_ENTER:
|
||||
return vkReturn;
|
||||
case SDLK_BACKSPACE:
|
||||
return vkBack;
|
||||
case SDLK_0:
|
||||
return '0';
|
||||
case SDLK_1:
|
||||
return '1';
|
||||
case SDLK_2:
|
||||
return '2';
|
||||
case SDLK_3:
|
||||
return '3';
|
||||
case SDLK_4:
|
||||
return '4';
|
||||
case SDLK_5:
|
||||
return '5';
|
||||
case SDLK_6:
|
||||
return '6';
|
||||
case SDLK_7:
|
||||
return '7';
|
||||
case SDLK_8:
|
||||
return '8';
|
||||
case SDLK_9:
|
||||
return '9';
|
||||
case SDLK_a:
|
||||
return 'A';
|
||||
case SDLK_b:
|
||||
return 'B';
|
||||
case SDLK_c:
|
||||
return 'C';
|
||||
case SDLK_d:
|
||||
return 'D';
|
||||
case SDLK_e:
|
||||
return 'E';
|
||||
case SDLK_f:
|
||||
return 'F';
|
||||
case SDLK_g:
|
||||
return 'G';
|
||||
case SDLK_h:
|
||||
return 'H';
|
||||
case SDLK_i:
|
||||
return 'I';
|
||||
case SDLK_j:
|
||||
return 'J';
|
||||
case SDLK_k:
|
||||
return 'K';
|
||||
case SDLK_l:
|
||||
return 'L';
|
||||
case SDLK_m:
|
||||
return 'M';
|
||||
case SDLK_n:
|
||||
return 'N';
|
||||
case SDLK_o:
|
||||
return 'O';
|
||||
case SDLK_p:
|
||||
return 'P';
|
||||
case SDLK_q:
|
||||
return 'Q';
|
||||
case SDLK_r:
|
||||
return 'R';
|
||||
case SDLK_s:
|
||||
return 'S';
|
||||
case SDLK_t:
|
||||
return 'T';
|
||||
case SDLK_u:
|
||||
return 'U';
|
||||
case SDLK_v:
|
||||
return 'V';
|
||||
case SDLK_w:
|
||||
return 'W';
|
||||
case SDLK_x:
|
||||
return 'X';
|
||||
case SDLK_y:
|
||||
return 'Y';
|
||||
case SDLK_z:
|
||||
return 'Z';
|
||||
default:
|
||||
Uint16 c = keysym.unicode;
|
||||
if((c & 0xFF80) == 0) {
|
||||
return toupper(c);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
}}//end namespace
|
@@ -1,42 +0,0 @@
|
||||
// ==============================================================
|
||||
// This file is part of Glest Shared Library (www.glest.org)
|
||||
//
|
||||
// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
|
||||
//
|
||||
// You can redistribute this code and/or modify it under
|
||||
// the terms of the GNU General Public License as published
|
||||
// by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version
|
||||
// ==============================================================
|
||||
#include "window_gl.h"
|
||||
|
||||
#include "gl_wrap.h"
|
||||
#include "graphics_interface.h"
|
||||
#include "leak_dumper.h"
|
||||
|
||||
using namespace Shared::Graphics;
|
||||
|
||||
namespace Shared{ namespace Platform{
|
||||
|
||||
// =====================================================
|
||||
// class WindowGl
|
||||
// =====================================================
|
||||
|
||||
void WindowGl::initGl(int colorBits, int depthBits, int stencilBits){
|
||||
context.setColorBits(colorBits);
|
||||
context.setDepthBits(depthBits);
|
||||
context.setStencilBits(stencilBits);
|
||||
|
||||
context.init();
|
||||
}
|
||||
|
||||
void WindowGl::makeCurrentGl() {
|
||||
GraphicsInterface::getInstance().setCurrentContext(&context);
|
||||
context.makeCurrent();
|
||||
}
|
||||
|
||||
void WindowGl::swapBuffersGl(){
|
||||
context.swapBuffers();
|
||||
}
|
||||
|
||||
}}//end namespace
|
Reference in New Issue
Block a user