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https://github.com/glest/glest-source.git
synced 2025-02-23 11:15:02 +01:00
Use steam player name as default playername if nothing was set
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6468f13f28
commit
4425b7d234
@ -3295,6 +3295,22 @@ void ShowINISettings(int argc, char **argv,Config &config,Config &configKeys) {
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}
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}
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void setupSteamSettings(){
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bool needToSaveConfig=false;
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Config &config = Config::getInstance();
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string steamPlayerName = safeCharPtrCopy(getenv("SteamAppUser"),100);
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if( steamPlayerName=="") return;// not a steam launch
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string currentPLayerName=config.getString("NetPlayerName","");
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if( currentPLayerName=="newbie" || currentPLayerName=="" ){
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config.setString("NetPlayerName",steamPlayerName);
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needToSaveConfig=true;
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}
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if( needToSaveConfig == true ){
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config.save();
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}
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}
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void CheckForDuplicateData() {
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Config &config = Config::getInstance();
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@ -4185,9 +4201,6 @@ int glestMain(int argc, char** argv) {
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return 2;
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}
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if( hasCommandArgument(argc, argv,string(GAME_ARGS[GAME_ARG_MASTERSERVER_MODE])) == true) {
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//isMasterServerModeEnabled = true;
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//Window::setMasterserverMode(isMasterServerModeEnabled);
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@ -4526,6 +4539,8 @@ int glestMain(int argc, char** argv) {
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Config &config = Config::getInstance();
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setupGameItemPaths(argc, argv, &config);
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setupSteamSettings();
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if(config.getString("PlayerId","") == "") {
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char uuid_str[38];
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get_uuid_string(uuid_str,sizeof(uuid_str));
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@ -4533,6 +4548,7 @@ int glestMain(int argc, char** argv) {
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config.setString("PlayerId",uuid_str);
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config.save();
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}
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//printf("Players UUID: [%s]\n",config.getString("PlayerId","").c_str());
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if(config.getBool("DisableLuaSandbox","false") == true) {
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@ -174,8 +174,7 @@ MenuStateOptions::MenuStateOptions(Program *program, MainMenu *mainMenu, Program
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labelPlayerNameLabel.setText(lang.getString("Playername"));
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labelPlayerName.init(currentColumnStart,currentLine);
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string steamPlayerName = safeCharPtrCopy(getenv("SteamAppUser"),100);
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labelPlayerName.setText(config.getString("NetPlayerName",(steamPlayerName != "" ? steamPlayerName.c_str() : Socket::getHostName().c_str())));
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labelPlayerName.setText(config.getString("NetPlayerName",Socket::getHostName().c_str()));
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labelPlayerName.setFont(CoreData::getInstance().getMenuFontBig());
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labelPlayerName.setFont3D(CoreData::getInstance().getMenuFontBig3D());
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labelPlayerName.setEditable(true);
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