updated compressor to skip non mode game data by default unless additional parameter specified

This commit is contained in:
Mark Vejvoda
2013-11-14 23:18:28 +00:00
parent e3245eb7f4
commit 445e39ab2d
2 changed files with 34 additions and 5 deletions

View File

@@ -481,9 +481,10 @@ void printParameterHelp(const char *argv0, bool foundInvalidArgs) {
printf("\n%s\t\tdisables opengl capability checks (for corrupt or flaky video drivers).",GAME_ARGS[GAME_ARG_DISABLE_OPENGL_CAPS_CHECK]);
printf("\n%s=x\t\t\tcompress selected game data into archives for network sharing.",GAME_ARGS[GAME_ARG_CREATE_DATA_ARCHIVES]);
printf("\n%s=x=y\t\t\tcompress selected game data into archives for network sharing.",GAME_ARGS[GAME_ARG_CREATE_DATA_ARCHIVES]);
printf("\n \t\tWhere x is one of the following data items to compress.");
printf("\n \t\ttechtrees, tilesets or all.");
printf("\n \t\tWhere y = include_main to include main (non mod) data.");
printf("\n \t\texample: %s %s=all",extractFileFromDirectoryPath(argv0).c_str(),GAME_ARGS[GAME_ARG_CREATE_DATA_ARCHIVES]);
printf("\n%s\t\t\tdisplays verbose information in the console.",GAME_ARGS[GAME_ARG_VERBOSE_MODE]);