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https://github.com/glest/glest-source.git
synced 2025-09-30 17:39:02 +02:00
moved model constructor always behind factory
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@@ -512,7 +512,7 @@ void Mesh::loadV2(int meshIndex, const string &dir, FILE *f, TextureManager *tex
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}
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fromEndianVecArray<Vec3f>(normals, frameCount*vertexCount);
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if(textures[mtDiffuse] != NULL) {
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if(textureFlags & (1<<mtDiffuse)) {
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readBytes = fread(texCoords, sizeof(Vec2f)*vertexCount, 1, f);
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if(readBytes != 1 && vertexCount != 0) {
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char szBuf[8096]="";
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@@ -650,7 +650,7 @@ void Mesh::loadV3(int meshIndex, const string &dir, FILE *f,
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}
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fromEndianVecArray<Vec3f>(normals, frameCount*vertexCount);
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if(textures[mtDiffuse] != NULL) {
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if(textureFlags & (1<<mtDiffuse)) {
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for(unsigned int i=0; i<meshHeader.texCoordFrameCount; ++i){
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readBytes = fread(texCoords, sizeof(Vec2f)*vertexCount, 1, f);
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if(readBytes != 1 && vertexCount != 0) {
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@@ -744,7 +744,7 @@ void Mesh::load(int meshIndex, const string &dir, FILE *f, TextureManager *textu
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bool deletePixMapAfterLoad,std::map<string,vector<pair<string, string> > > *loadedFileList,
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string sourceLoader,string modelFile) {
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this->textureManager = textureManager;
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//read header
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MeshHeader meshHeader;
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size_t readBytes = fread(&meshHeader, sizeof(MeshHeader), 1, f);
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@@ -788,7 +788,7 @@ void Mesh::load(int meshIndex, const string &dir, FILE *f, TextureManager *textu
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//maps
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uint32 flag= 1;
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for(int i = 0; i < meshTextureCount; ++i) {
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if((meshHeader.textures & flag) && textureManager != NULL) {
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if(meshHeader.textures & flag) {
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uint8 cMapPath[mapPathSize];
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readBytes = fread(cMapPath, mapPathSize, 1, f);
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if(readBytes != 1 && mapPathSize != 0) {
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@@ -804,13 +804,14 @@ void Mesh::load(int meshIndex, const string &dir, FILE *f, TextureManager *textu
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string mapFullPath= dir;
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if(mapFullPath != "") {
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endPathWithSlash(mapFullPath);
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endPathWithSlash(mapFullPath);
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}
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mapFullPath += mapPath;
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textures[i] = loadMeshTexture(meshIndex, i, textureManager, mapFullPath,
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meshTextureChannelCount[i],texturesOwned[i],
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deletePixMapAfterLoad, loadedFileList, sourceLoader,modelFile);
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if(textureManager) {
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textures[i] = loadMeshTexture(meshIndex, i, textureManager, mapFullPath,
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meshTextureChannelCount[i],texturesOwned[i],
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deletePixMapAfterLoad, loadedFileList, sourceLoader,modelFile);
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}
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}
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flag *= 2;
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}
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@@ -1834,7 +1835,6 @@ unsigned int BaseColorPickEntity::nextColorRGB = BaseColorPickEntity::k;
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//Mutex BaseColorPickEntity::mutexNextColorID;
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unsigned char BaseColorPickEntity::nextColorID[COLOR_COMPONENTS] = { 1, 1, 1, 0 };
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auto_ptr<PixelBufferWrapper> BaseColorPickEntity::pbo;
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map<string,bool> BaseColorPickEntity::usedColorIDList;
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