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https://github.com/glest/glest-source.git
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- remove configurator refs
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@@ -45,7 +45,6 @@ svn export --force "$CURRENTDIR/../../data/glest_game/megaglest.ico" $RELEASEDIR
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svn export --force "$CURRENTDIR/../../data/glest_game/g3dviewer.ico" $RELEASEDIR/g3dviewer.ico
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svn export --force "$CURRENTDIR/../../data/glest_game/editor.ico" $RELEASEDIR/editor.ico
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svn export --force "$CURRENTDIR/start_megaglest" $RELEASEDIR/start_megaglest
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svn export --force "$CURRENTDIR/start_megaglest_configurator" $RELEASEDIR/start_megaglest_configurator
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svn export --force "$CURRENTDIR/start_megaglest_g3dviewer" $RELEASEDIR/start_megaglest_g3dviewer
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svn export --force "$CURRENTDIR/start_megaglest_mapeditor" $RELEASEDIR/start_megaglest_mapeditor
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svn export --force "$CURRENTDIR/../../CMakeLists.txt" $RELEASEDIR/CMakeLists.txt
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@@ -1,22 +0,0 @@
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#!/bin/sh
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# Library directory
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LIBDIR="lib"
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# If we are launching from a symlink, such as /usr/local/bin/runglest.sh, we need to get where
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# the symlink points to
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pth="`readlink $0`"
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# $pth will be empty if our start path wasnt a symlink
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if [ $pth ]; then
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GAMEDIR="`dirname $pth`"
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else
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GAMEDIR="`dirname $0`"
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fi
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# Change to the game dir, and go!
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cd $GAMEDIR
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# export game library directory
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test -n "${LIBDIR}" && export LD_LIBRARY_PATH="${LD_LIBRARY_PATH}:${GAMEDIR}/${LIBDIR}"
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./megaglest_configurator $@
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