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https://github.com/glest/glest-source.git
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Added namespace and file comments
Namespaces Glest and Game are now commented. To avoid unnecessary duplication, they're only commented in one place (main.cpp).
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@@ -101,6 +101,14 @@ using namespace Shared::Graphics::Gl;
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using namespace Shared::Xml;
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using namespace Shared::Xml;
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using namespace Shared;
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using namespace Shared;
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/**
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* @namespace Glest
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* Namespace used for all %Glest related code.
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*/
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/**
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* @namespace Game
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* Namespace used for game related code.
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*/
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namespace Glest { namespace Game {
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namespace Glest { namespace Game {
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static string tempDataLocation = getUserHome();
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static string tempDataLocation = getUserHome();
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@@ -9,6 +9,13 @@
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// License, or (at your option) any later version
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// License, or (at your option) any later version
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// ==============================================================
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// ==============================================================
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/**
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* @file
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* Contains the Upgrade and UpgradeManager classes. This is what the factions need to manage
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* upgrades (including starting, canceling, and finishing upgrades, figuring out which
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* upgrades we have done, etc).
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*/
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#ifndef _GLEST_GAME_UPGRADE_H_
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#ifndef _GLEST_GAME_UPGRADE_H_
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#define _GLEST_GAME_UPGRADE_H_
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#define _GLEST_GAME_UPGRADE_H_
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@@ -36,6 +43,7 @@ class Faction;
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/**
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/**
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* Stores the state of the upgrade (whether or not the upgrading process is complete).
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* Stores the state of the upgrade (whether or not the upgrading process is complete).
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*/
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*/
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// TODO: Don't make this global; move it inside Upgrade
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enum UpgradeState {
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enum UpgradeState {
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usUpgrading, /**< The upgrade is currently in progress. */
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usUpgrading, /**< The upgrade is currently in progress. */
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usUpgraded, /**< The upgrade is completed. */
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usUpgraded, /**< The upgrade is completed. */
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@@ -9,6 +9,14 @@
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// License, or (at your option) any later version
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// License, or (at your option) any later version
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// ==============================================================
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// ==============================================================
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/**
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* @file
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* Classified the Upgrade type (which is sort of like a class for upgrades). Each upgrade has a
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* type that details the stats that it boosts and the units that it affects. Also has TotalUpgrade,
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* which is a sum of all upgrades applied to a particular unit (and is what determines how units
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* stats are modified by an upgrade.
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*/
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#ifndef _GLEST_GAME_UPGRADETYPE_H_
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#ifndef _GLEST_GAME_UPGRADETYPE_H_
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#define _GLEST_GAME_UPGRADETYPE_H_
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#define _GLEST_GAME_UPGRADETYPE_H_
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