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- more rendering speed improvements (conversion of main portions of minimap to vertex arrays)
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@@ -58,6 +58,11 @@ void ModelRendererGl::begin(bool renderNormals, bool renderTextures, bool render
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glEnable(GL_NORMALIZE);
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glEnable(GL_BLEND);
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glEnable(GL_POLYGON_OFFSET_FILL);
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//glEnable(GL_POLYGON_OFFSET_LINE);
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//glEnable(GL_POLYGON_OFFSET_POINT);
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glPolygonOffset(1.0f, 1.0f);
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glEnableClientState(GL_VERTEX_ARRAY);
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if(renderNormals){
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@@ -89,6 +94,11 @@ void ModelRendererGl::end() {
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//set render state
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rendering= false;
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glPolygonOffset( 0.0f, 0.0f );
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glDisable(GL_POLYGON_OFFSET_FILL);
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//glDisable(GL_POLYGON_OFFSET_LINE);
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//glDisable(GL_POLYGON_OFFSET_POINT);
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//pop
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glPopAttrib();
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glPopClientAttrib();
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