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- updated for better handling of streflop on different platforms
- attempt for bugfix on windows when socket send buffer is continuously full
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@@ -162,7 +162,7 @@ public:
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static void setBlock(bool block, PLATFORM_SOCKET socket);
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bool isReadable();
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bool isWritable();
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bool isWritable(struct timeval *timeVal=NULL);
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bool isConnected();
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static string getHostName();
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