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https://github.com/glest/glest-source.git
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- loads of changes in order to prepare for better input (not using char but SDLKey instead)
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@@ -208,17 +208,17 @@ protected:
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virtual void eventMouseMove(int x, int y, const MouseState* mouseState){}
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virtual void eventMouseDoubleClick(int x, int y, MouseButton mouseButton){}
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virtual void eventMouseWheel(int x, int y, int zDelta) {}
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virtual void eventKeyDown(char key){}
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virtual void eventKeyUp(char key){}
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virtual void eventKeyPress(char c){}
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virtual void eventResize(){};
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virtual void eventPaint(){}
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virtual void eventTimer(int timerId){}
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virtual void eventActivate(bool activated){};
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virtual void eventResize(SizeState sizeState){};
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virtual void eventMenu(int menuId){}
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virtual void eventClose(){};
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virtual void eventDestroy(){};
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virtual void eventKeyDown(SDL_KeyboardEvent key) {}
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virtual void eventKeyUp(SDL_KeyboardEvent key) {}
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virtual void eventKeyPress(SDL_KeyboardEvent c) {}
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virtual void eventResize() {};
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virtual void eventPaint() {}
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virtual void eventTimer(int timerId) {}
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virtual void eventActivate(bool activated) {};
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virtual void eventResize(SizeState sizeState) {};
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virtual void eventMenu(int menuId) {}
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virtual void eventClose() {};
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virtual void eventDestroy() {};
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private:
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/// needed to detect double clicks
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@@ -230,6 +230,10 @@ private:
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static void toggleFullscreen();
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};
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bool isKeyPressed(SDLKey compareKey, SDL_KeyboardEvent input);
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SDLKey extractKeyPressed(SDL_KeyboardEvent input);
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}}//end namespace
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#endif
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