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- added the ability to hold CTRL when adding particle types to add instead of replace
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@@ -34,6 +34,7 @@ public:
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miFileLoad,
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miFileLoadParticleXML,
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miFileLoadProjectileParticleXML,
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miFileClearAll,
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miModeWireframe,
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miModeNormals,
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miModeGrid,
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@@ -59,8 +60,6 @@ private:
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Model *model;
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//string modelPath;
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//string ParticlePath;
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std::vector<string> modelPathList;
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std::vector<string> particlePathList;
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std::vector<string> particleProjectilePathList;
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@@ -77,6 +76,7 @@ private:
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std::vector<ParticleSystemTypeProjectile *> projectileParticleSystemTypes;
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std::vector<ProjectileParticleSystem *> projectileParticleSystems;
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bool isControlKeyPressed;
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void loadModel(string path);
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void loadParticle(string path);
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void loadProjectileParticle(string path);
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@@ -93,6 +93,7 @@ public:
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void onMenuFileLoad(wxCommandEvent &event);
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void onMenuFileLoadParticleXML(wxCommandEvent &event);
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void onMenuFileLoadProjectileParticleXML(wxCommandEvent &event);
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void onMenuFileClearAll(wxCommandEvent &event);
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void onMenuModeNormals(wxCommandEvent &event);
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void onMenuModeWireframe(wxCommandEvent &event);
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void onMenuModeGrid(wxCommandEvent &event);
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