- added more LUA support and fixed parameter passing of Vec2i types with streflop

New LUA methods:
DisplayFormattedText
getAiEnabled
getHungerEnabled
startPerformanceTimer
endPerformanceTimer
getPerformanceTimerResults
This commit is contained in:
Mark Vejvoda
2010-08-28 20:52:25 +00:00
parent dc5bf0f850
commit 4d372c12bc
6 changed files with 374 additions and 5 deletions

View File

@@ -14,6 +14,7 @@
#include "world.h"
#include "lang.h"
#include "game_camera.h"
#include "game.h"
#include "leak_dumper.h"
@@ -32,12 +33,12 @@ class ScriptManager_STREFLOP_Wrapper {
public:
ScriptManager_STREFLOP_Wrapper() {
#ifdef USE_STREFLOP
streflop_init<streflop::Simple>();
//streflop_init<streflop::Simple>();
#endif
}
~ScriptManager_STREFLOP_Wrapper() {
#ifdef USE_STREFLOP
streflop_init<streflop::Double>();
//streflop_init<streflop::Double>();
#endif
}
};
@@ -71,6 +72,7 @@ void ScriptManager::init(World* world, GameCamera *gameCamera){
//register functions
luaScript.registerFunction(showMessage, "showMessage");
luaScript.registerFunction(setDisplayText, "setDisplayText");
luaScript.registerFunction(DisplayFormattedText, "DisplayFormattedText");
luaScript.registerFunction(clearDisplayText, "clearDisplayText");
luaScript.registerFunction(setCameraPosition, "setCameraPosition");
luaScript.registerFunction(createUnit, "createUnit");
@@ -81,11 +83,17 @@ void ScriptManager::init(World* world, GameCamera *gameCamera){
luaScript.registerFunction(giveUpgradeCommand, "giveUpgradeCommand");
luaScript.registerFunction(disableAi, "disableAi");
luaScript.registerFunction(enableAi, "enableAi");
luaScript.registerFunction(getAiEnabled, "getAiEnabled");
luaScript.registerFunction(disableHunger, "disableHunger");
luaScript.registerFunction(enableHunger, "enableHunger");
luaScript.registerFunction(getHungerEnabled, "getHungerEnabled");
luaScript.registerFunction(setPlayerAsWinner, "setPlayerAsWinner");
luaScript.registerFunction(endGame, "endGame");
luaScript.registerFunction(startPerformanceTimer, "startPerformanceTimer");
luaScript.registerFunction(endPerformanceTimer, "endPerformanceTimer");
luaScript.registerFunction(getPerformanceTimerResults, "getPerformanceTimerResults");
luaScript.registerFunction(getStartLocation, "startLocation");
luaScript.registerFunction(getUnitPosition, "unitPosition");
luaScript.registerFunction(getUnitFaction, "unitFaction");
@@ -195,6 +203,22 @@ void ScriptManager::setDisplayText(const string &text){
displayText= wrapString(Lang::getInstance().getScenarioString(text), displayTextWrapCount);
}
void ScriptManager::DisplayFormattedText(const char *fmt, ...) {
ScriptManager_STREFLOP_Wrapper streflopWrapper;
va_list argList;
va_start(argList, fmt);
const int max_debug_buffer_size = 8096;
char szBuf[max_debug_buffer_size]="";
vsnprintf(szBuf,max_debug_buffer_size-1,fmt, argList);
//displayText= wrapString(Lang::getInstance().getScenarioString(text), displayTextWrapCount);
displayText=szBuf;
va_end(argList);
}
void ScriptManager::setCameraPosition(const Vec2i &pos){
ScriptManager_STREFLOP_Wrapper streflopWrapper;
gameCamera->centerXZ(pos.x, pos.y);
@@ -245,6 +269,13 @@ void ScriptManager::enableAi(int factionIndex){
}
}
bool ScriptManager::getAiEnabled(int factionIndex){
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(factionIndex<GameConstants::maxPlayers){
return playerModifiers[factionIndex].getAiEnabled();
}
}
void ScriptManager::disableHunger(int factionIndex){
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(factionIndex<GameConstants::maxPlayers){
@@ -259,6 +290,13 @@ void ScriptManager::enableHunger(int factionIndex){
}
}
bool ScriptManager::getHungerEnabled(int factionIndex){
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(factionIndex<GameConstants::maxPlayers){
return playerModifiers[factionIndex].getHungerEnabled();
}
}
void ScriptManager::setPlayerAsWinner(int factionIndex){
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(factionIndex<GameConstants::maxPlayers){
@@ -271,6 +309,32 @@ void ScriptManager::endGame(){
gameOver= true;
}
void ScriptManager::startPerformanceTimer() {
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(world->getGame() == NULL) {
throw runtime_error("world->getGame() == NULL");
}
world->getGame()->startPerformanceTimer();
}
void ScriptManager::endPerformanceTimer() {
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(world->getGame() == NULL) {
throw runtime_error("world->getGame() == NULL");
}
world->getGame()->endPerformanceTimer();
}
Vec2i ScriptManager::getPerformanceTimerResults() {
ScriptManager_STREFLOP_Wrapper streflopWrapper;
if(world->getGame() == NULL) {
throw runtime_error("world->getGame() == NULL");
}
return world->getGame()->getPerformanceTimerResults();
}
Vec2i ScriptManager::getStartLocation(int factionIndex){
ScriptManager_STREFLOP_Wrapper streflopWrapper;
return world->getStartLocation(factionIndex);
@@ -411,6 +475,13 @@ int ScriptManager::enableAi(LuaHandle* luaHandle){
return luaArguments.getReturnCount();
}
int ScriptManager::getAiEnabled(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
bool result = thisScriptManager->getAiEnabled(luaArguments.getInt(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::disableHunger(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->disableHunger(luaArguments.getInt(-1));
@@ -423,6 +494,13 @@ int ScriptManager::enableHunger(LuaHandle* luaHandle){
return luaArguments.getReturnCount();
}
int ScriptManager::getHungerEnabled(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
bool result = thisScriptManager->getHungerEnabled(luaArguments.getInt(-1));
luaArguments.returnInt(result);
return luaArguments.getReturnCount();
}
int ScriptManager::setPlayerAsWinner(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->setPlayerAsWinner(luaArguments.getInt(-1));
@@ -435,6 +513,25 @@ int ScriptManager::endGame(LuaHandle* luaHandle){
return luaArguments.getReturnCount();
}
int ScriptManager::startPerformanceTimer(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->startPerformanceTimer();
return luaArguments.getReturnCount();
}
int ScriptManager::endPerformanceTimer(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
thisScriptManager->endPerformanceTimer();
return luaArguments.getReturnCount();
}
int ScriptManager::getPerformanceTimerResults(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
Vec2i results= thisScriptManager->getPerformanceTimerResults();
luaArguments.returnVec2i(results);
return luaArguments.getReturnCount();
}
int ScriptManager::getStartLocation(LuaHandle* luaHandle){
LuaArguments luaArguments(luaHandle);
Vec2i pos= thisScriptManager->getStartLocation(luaArguments.getInt(-1));
@@ -498,4 +595,112 @@ int ScriptManager::getUnitCountOfType(LuaHandle* luaHandle){
return luaArguments.getReturnCount();
}
int ScriptManager::DisplayFormattedText(LuaHandle* luaHandle) {
//const char *ret;
//lua_lock(luaHandle);
//luaC_checkGC(luaHandle);
const int max_args_allowed = 8;
int args = lua_gettop(luaHandle);
if(lua_checkstack(luaHandle, args+1)) {
LuaArguments luaArguments(luaHandle);
string fmt = luaArguments.getString(-args);
//va_list argList;
//va_start(argList, fmt.c_str() );
printf("\nDisplayFormattedText args = %d!\n",args);
if(args == 1) {
thisScriptManager->DisplayFormattedText(fmt.c_str());
}
else if(args == 2) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1));
}
else if(args == 3) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2));
}
else if(args == 4) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3));
}
else if(args == 5) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4));
}
else if(args == 6) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5));
}
else if(args == 7) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5),
luaArguments.getGenericData(-args+6));
}
else if(args == max_args_allowed) {
thisScriptManager->DisplayFormattedText(fmt.c_str(),
luaArguments.getGenericData(-args+1),
luaArguments.getGenericData(-args+2),
luaArguments.getGenericData(-args+3),
luaArguments.getGenericData(-args+4),
luaArguments.getGenericData(-args+5),
luaArguments.getGenericData(-args+6),
luaArguments.getGenericData(-args+7));
}
else {
char szBuf[1024]="";
sprintf(szBuf,"Invalid parameter count in method [%s] args = %d [argument count must be between 1 and %d]",__FUNCTION__,args,max_args_allowed);
throw runtime_error(szBuf);
}
//va_end(argList);
}
//lua_unlock(luaHandle);
return 1;
/*
int args=lua_gettop(luaHandle);
if(lua_checkstack(luaHandle, args+1))
{
va_list argList;
int i;
//lua_getfield(luaHandle, LUA_GLOBALSINDEX, "print");
for(i = 1;i <= args; i++) {
lua_pushvalue(luaHandle, i);
}
lua_call(luaHandle, args, 0);
}
else
{
return luaL_error(luaHandle, "cannot grow stack");
}
*/
/*
luax_getfunction(L, mod, fn);
for (int i = 0; i < n; i++) {
lua_pushvalue(L, idxs[i]); // The arguments.
}
lua_call(L, n, 1); // Call the function, n args, one return value.
lua_replace(L, idxs[0]); // Replace the initial argument with the new object.
return 0;
*/
}
}}//end namespace