- added more LUA support and fixed parameter passing of Vec2i types with streflop

New LUA methods:
DisplayFormattedText
getAiEnabled
getHungerEnabled
startPerformanceTimer
endPerformanceTimer
getPerformanceTimerResults
This commit is contained in:
Mark Vejvoda
2010-08-28 20:52:25 +00:00
parent dc5bf0f850
commit 4d372c12bc
6 changed files with 374 additions and 5 deletions

View File

@@ -0,0 +1,82 @@
// ==============================================================
// This file is part of Glest Shared Library (www.glest.org)
//
// Copyright (C) 2001-2008 Martio Figueroa
//
// You can redistribute this code and/or modify it under
// the terms of the GNU General Public License as published
// by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version
// ==============================================================
#ifndef _SHARED_LUA_LUASCRIPT_H_
#define _SHARED_LUA_LUASCRIPT_H_
#include <string>
#include <lua.hpp>
#include <vec.h>
using std::string;
using Shared::Graphics::Vec2i;
namespace Shared{ namespace Lua{
typedef lua_State LuaHandle;
typedef int(*LuaFunction)(LuaHandle*);
// =====================================================
// class LuaScript
// =====================================================
class LuaScript{
private:
LuaHandle *luaState;
int argumentCount;
public:
LuaScript();
~LuaScript();
void loadCode(const string &code, const string &name);
void beginCall(const string& functionName);
void endCall();
void registerFunction(LuaFunction luaFunction, const string &functionName);
private:
string errorToString(int errorCode);
};
// =====================================================
// class LuaArguments
// =====================================================
class LuaArguments{
private:
lua_State *luaState;
int returnCount;
public:
LuaArguments(lua_State *luaState);
int getInt(int argumentIndex) const;
string getString(int argumentIndex) const;
void * getGenericData(int argumentIndex) const;
Vec2i getVec2i(int argumentIndex) const;
int getReturnCount() const {return returnCount;}
void returnInt(int value);
void returnString(const string &value);
void returnVec2i(const Vec2i &value);
private:
void throwLuaError(const string &message) const;
};
}}//end namespace
#endif

View File

@@ -14,7 +14,7 @@
#include <stdexcept>
#include "conversion.h"
#include "util.h"
#include "leak_dumper.h"
using namespace std;
@@ -83,6 +83,8 @@ void LuaScript::loadCode(const string &code, const string &name){
void LuaScript::beginCall(const string& functionName){
Lua_STREFLOP_Wrapper streflopWrapper;
SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] functionName [%s]\n",__FILE__,__FUNCTION__,__LINE__,functionName.c_str());
lua_getglobal(luaState, functionName.c_str());
argumentCount= 0;
}
@@ -93,7 +95,7 @@ void LuaScript::endCall(){
lua_pcall(luaState, argumentCount, 0, 0);
}
void LuaScript::registerFunction(LuaFunction luaFunction, const string &functionName){
void LuaScript::registerFunction(LuaFunction luaFunction, const string &functionName) {
Lua_STREFLOP_Wrapper streflopWrapper;
lua_pushcfunction(luaState, luaFunction);
@@ -156,6 +158,30 @@ string LuaArguments::getString(int argumentIndex) const{
return luaL_checkstring(luaState, argumentIndex);
}
void * LuaArguments::getGenericData(int argumentIndex) const{
Lua_STREFLOP_Wrapper streflopWrapper;
if(lua_isstring(luaState, argumentIndex)) {
const char *result = luaL_checkstring(luaState, argumentIndex);
printf("\nGENERIC param %d is a string, %s!\n",argumentIndex,result);
return (void *)result;
}
//else if(lua_isnumber(luaState, argumentIndex)) {
// double result = luaL_checknumber(luaState, argumentIndex);
// printf("\nGENERIC param %d is a double, %f!\n",argumentIndex,result);
// return (void *)result;
//}
else if(lua_isnumber(luaState, argumentIndex)) {
int result = luaL_checkinteger(luaState, argumentIndex);
printf("\nGENERIC param %d is an int, %d!\n",argumentIndex,result);
return (void *)result;
}
else {
printf("\nGENERIC param %d is a NULL!\n",argumentIndex);
return NULL;
}
}
Vec2i LuaArguments::getVec2i(int argumentIndex) const{
Lua_STREFLOP_Wrapper streflopWrapper;
@@ -195,7 +221,7 @@ void LuaArguments::returnString(const string &value){
}
void LuaArguments::returnVec2i(const Vec2i &value){
Lua_STREFLOP_Wrapper streflopWrapper;
//Lua_STREFLOP_Wrapper streflopWrapper;
++returnCount;