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https://github.com/glest/glest-source.git
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- added more LUA support and fixed parameter passing of Vec2i types with streflop
New LUA methods: DisplayFormattedText getAiEnabled getHungerEnabled startPerformanceTimer endPerformanceTimer getPerformanceTimerResults
This commit is contained in:
82
source/shared_lib/include/lua/lua_script.h
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82
source/shared_lib/include/lua/lua_script.h
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// ==============================================================
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// This file is part of Glest Shared Library (www.glest.org)
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//
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// Copyright (C) 2001-2008 Martio Figueroa
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//
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// You can redistribute this code and/or modify it under
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// the terms of the GNU General Public License as published
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// by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version
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// ==============================================================
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#ifndef _SHARED_LUA_LUASCRIPT_H_
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#define _SHARED_LUA_LUASCRIPT_H_
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#include <string>
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#include <lua.hpp>
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#include <vec.h>
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using std::string;
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using Shared::Graphics::Vec2i;
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namespace Shared{ namespace Lua{
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typedef lua_State LuaHandle;
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typedef int(*LuaFunction)(LuaHandle*);
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// =====================================================
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// class LuaScript
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// =====================================================
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class LuaScript{
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private:
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LuaHandle *luaState;
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int argumentCount;
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public:
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LuaScript();
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~LuaScript();
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void loadCode(const string &code, const string &name);
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void beginCall(const string& functionName);
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void endCall();
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void registerFunction(LuaFunction luaFunction, const string &functionName);
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private:
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string errorToString(int errorCode);
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};
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// =====================================================
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// class LuaArguments
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// =====================================================
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class LuaArguments{
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private:
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lua_State *luaState;
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int returnCount;
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public:
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LuaArguments(lua_State *luaState);
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int getInt(int argumentIndex) const;
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string getString(int argumentIndex) const;
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void * getGenericData(int argumentIndex) const;
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Vec2i getVec2i(int argumentIndex) const;
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int getReturnCount() const {return returnCount;}
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void returnInt(int value);
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void returnString(const string &value);
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void returnVec2i(const Vec2i &value);
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private:
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void throwLuaError(const string &message) const;
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};
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}}//end namespace
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#endif
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@@ -14,7 +14,7 @@
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#include <stdexcept>
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#include "conversion.h"
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#include "util.h"
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#include "leak_dumper.h"
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using namespace std;
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@@ -83,6 +83,8 @@ void LuaScript::loadCode(const string &code, const string &name){
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void LuaScript::beginCall(const string& functionName){
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Lua_STREFLOP_Wrapper streflopWrapper;
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SystemFlags::OutputDebug(SystemFlags::debugPerformance,"In [%s::%s Line: %d] functionName [%s]\n",__FILE__,__FUNCTION__,__LINE__,functionName.c_str());
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lua_getglobal(luaState, functionName.c_str());
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argumentCount= 0;
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}
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@@ -93,7 +95,7 @@ void LuaScript::endCall(){
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lua_pcall(luaState, argumentCount, 0, 0);
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}
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void LuaScript::registerFunction(LuaFunction luaFunction, const string &functionName){
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void LuaScript::registerFunction(LuaFunction luaFunction, const string &functionName) {
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Lua_STREFLOP_Wrapper streflopWrapper;
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lua_pushcfunction(luaState, luaFunction);
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@@ -156,6 +158,30 @@ string LuaArguments::getString(int argumentIndex) const{
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return luaL_checkstring(luaState, argumentIndex);
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}
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void * LuaArguments::getGenericData(int argumentIndex) const{
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Lua_STREFLOP_Wrapper streflopWrapper;
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if(lua_isstring(luaState, argumentIndex)) {
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const char *result = luaL_checkstring(luaState, argumentIndex);
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printf("\nGENERIC param %d is a string, %s!\n",argumentIndex,result);
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return (void *)result;
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}
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//else if(lua_isnumber(luaState, argumentIndex)) {
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// double result = luaL_checknumber(luaState, argumentIndex);
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// printf("\nGENERIC param %d is a double, %f!\n",argumentIndex,result);
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// return (void *)result;
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//}
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else if(lua_isnumber(luaState, argumentIndex)) {
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int result = luaL_checkinteger(luaState, argumentIndex);
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printf("\nGENERIC param %d is an int, %d!\n",argumentIndex,result);
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return (void *)result;
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}
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else {
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printf("\nGENERIC param %d is a NULL!\n",argumentIndex);
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return NULL;
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}
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}
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Vec2i LuaArguments::getVec2i(int argumentIndex) const{
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Lua_STREFLOP_Wrapper streflopWrapper;
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@@ -195,7 +221,7 @@ void LuaArguments::returnString(const string &value){
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}
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void LuaArguments::returnVec2i(const Vec2i &value){
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Lua_STREFLOP_Wrapper streflopWrapper;
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//Lua_STREFLOP_Wrapper streflopWrapper;
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++returnCount;
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