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- a few more improvements to rendering cache
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@@ -155,6 +155,22 @@ public:
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return false;
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}
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bool operator !=(const Quad2<T> &v) const {
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if(p[0] != v.p[0]) {
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return true;
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}
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if(p[1] != v.p[1]) {
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return true;
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}
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if(p[2] != v.p[2]) {
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return true;
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}
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if(p[3] != v.p[3]) {
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return true;
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}
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return false;
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}
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Rect2<T> computeBoundingRect() const{
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return Rect2i(
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min(p[0].x, p[1].x),
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