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- attempt to fix thread crash when ending game for network play
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@@ -2637,7 +2637,7 @@ int UPNP_Tools::upnp_init(void *param) {
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//if(devlist != NULL) {
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// freeUPNPDevlist(devlist);
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//}
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devlist = NULL;
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//devlist = NULL;
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return result;
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}
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