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- bugfix for ultifd, screenshots now save even when loading from open with
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@@ -104,6 +104,8 @@ private:
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bool isControlKeyPressed;
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string appPath;
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void loadUnit(string path, string skillName);
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void loadModel(string path);
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void loadParticle(string path);
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@@ -117,7 +119,8 @@ public:
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const string modelPath,const string particlePath,
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const string projectileParticlePath,const string splashParticlePath,
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float defaultAnimation,int defaultParticleLoopStart,
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float defaultZoom,float defaultXRot, float defaultYRot);
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float defaultZoom,float defaultXRot, float defaultYRot,
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string appPath);
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~MainWindow();
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void init();
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