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https://github.com/glest/glest-source.git
synced 2025-02-25 12:12:25 +01:00
- added new commandline parameter to display the version of SDL used by the program
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c5624d8662
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@ -54,6 +54,7 @@ const char *GAME_ARGS[] = {
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"--starthost",
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"--version",
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"--opengl-info",
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"--sdl-info",
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"--validate-techtrees",
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"--validate-factions"
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};
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@ -64,6 +65,7 @@ enum GAME_ARG_TYPE {
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GAME_ARG_SERVER,
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GAME_ARG_VERSION,
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GAME_ARG_OPENGL_INFO,
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GAME_ARG_SDL_INFO,
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GAME_ARG_VALIDATE_TECHTREES,
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GAME_ARG_VALIDATE_FACTIONS
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};
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@ -447,6 +449,10 @@ bool hasCommandArgument(int argc, char** argv,const string argName, int *foundIn
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return result;
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}
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void print_SDL_version(char* preamble, SDL_version* v) {
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printf("%s %u.%u.%u\n", preamble, v->major, v->minor, v->patch);
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}
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int glestMain(int argc, char** argv){
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#ifdef SL_LEAK_DUMP
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@ -475,6 +481,7 @@ int glestMain(int argc, char** argv){
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printf("\n%s\t\t\tAuto creates a network server.",GAME_ARGS[GAME_ARG_SERVER]);
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printf("\n%s\t\t\tdisplays the version string of this program.",GAME_ARGS[GAME_ARG_VERSION]);
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printf("\n%s\t\t\tdisplays your video driver's OpenGL information.",GAME_ARGS[GAME_ARG_OPENGL_INFO]);
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printf("\n%s\t\t\tdisplays your SDL version information.",GAME_ARGS[GAME_ARG_SDL_INFO]);
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printf("\n%s=x\t\tdisplays a report detailing any known problems related",GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]);
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printf("\n \t\tto your selected techtrees game data.");
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printf("\n \t\tWhere x is a comma-delimited list of techtrees to validate.");
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@ -492,6 +499,7 @@ int glestMain(int argc, char** argv){
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bool haveSpecialOutputCommandLineOption = false;
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if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == true) {
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@ -508,7 +516,20 @@ int glestMain(int argc, char** argv){
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#endif
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}
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if( hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true &&
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if(hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true) {
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SDL_version ver;
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// Prints the compile time version
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SDL_VERSION(&ver);
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print_SDL_version("SDL compile-time version", &ver);
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// Prints the run-time version
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ver = *SDL_Linked_Version();
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print_SDL_version("SDL runtime version", &ver);
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}
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if( (hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VERSION]) == true ||
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_SDL_INFO]) == true) &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_OPENGL_INFO]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_TECHTREES]) == false &&
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hasCommandArgument(argc, argv,GAME_ARGS[GAME_ARG_VALIDATE_FACTIONS]) == false) {
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@ -493,13 +493,17 @@ void MenuStateConnectedGame::update() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] pingCount = %d, clientInterface->getLastPingLag() = %f, GameConstants::networkPingInterval = %d\n",__FILE__,__FUNCTION__,__LINE__,pingCount, clientInterface->getLastPingLag(),GameConstants::networkPingInterval);
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// Starting checking timeout after sending at least 3 pings to server
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if(pingCount >= 3 && clientInterface->getLastPingLag() >= (GameConstants::networkPingInterval * 3)) {
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if(clientInterface != NULL && clientInterface->isConnected() &&
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pingCount >= 3 && clientInterface->getLastPingLag() >= (GameConstants::networkPingInterval * 3)) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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string playerNameStr = getHumanPlayerName();
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clientInterface->sendTextMessage("connection timed out communicating with server.",-1);
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clientInterface->close();
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}
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pingCount++;
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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}
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@ -575,6 +579,7 @@ void MenuStateConnectedGame::update() {
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if(clientInterface->getReceivedDataSynchCheck() == true) {
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updateDataSynchDetailText = false;
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}
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//if(clientInterface->getNetworkGameDataSynchCheckOkFogOfWar() == false)
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//{
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// label = label + " FogOfWar == false";
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@ -650,7 +655,10 @@ void MenuStateConnectedGame::update() {
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}
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//process network messages
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if(clientInterface->isConnected()) {
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if(clientInterface != NULL && clientInterface->isConnected()) {
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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bool mustSwitchPlayerName = false;
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if(clientInterface->getGameSettingsReceived()) {
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updateDataSynchDetailText = true;
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@ -658,7 +666,10 @@ void MenuStateConnectedGame::update() {
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//SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line %d]\n",__FILE__,__FUNCTION__,__LINE__);
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vector<string> maps,tilesets,techtree;
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const GameSettings *gameSettings=clientInterface->getGameSettings();
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if(gameSettings == NULL) {
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throw runtime_error("gameSettings == NULL");
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}
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// tileset
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tilesets.push_back(formatString(gameSettings->getTileset()));
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listBoxTileset.setItems(tilesets);
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@ -780,13 +791,16 @@ void MenuStateConnectedGame::update() {
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}
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//update lobby
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clientInterface->updateLobby();
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clientInterface= NetworkManager::getInstance().getClientInterface();
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if(clientInterface != NULL && clientInterface->isConnected()) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d] clientInterface = %p\n",__FILE__,__FUNCTION__,__LINE__,clientInterface);
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clientInterface->updateLobby();
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}
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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clientInterface= NetworkManager::getInstance().getClientInterface();
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if(clientInterface != NULL && clientInterface->isConnected()) {
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//if(mustSwitchPlayerName == true ||
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// (needToSetChangedGameSettings == true &&
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// difftime(time(NULL),lastSetChangedGameSettings) >= 2)) {
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if(clientInterface->getIntroDone() == true &&
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(switchSetupRequestFlagType & ssrft_NetworkPlayerName) == ssrft_NetworkPlayerName) {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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@ -39,7 +39,9 @@ const int ClientInterface::messageWaitTimeout= 10000; //10 seconds
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const int ClientInterface::waitSleepTime= 10;
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const int ClientInterface::maxNetworkCommandListSendTimeWait = 4;
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ClientInterface::ClientInterface(){
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ClientInterface::ClientInterface() {
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] constructor for %p\n",__FILE__,__FUNCTION__,__LINE__,this);
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clientSocket= NULL;
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sessionKey = 0;
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launchGame= false;
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@ -60,7 +62,7 @@ ClientInterface::ClientInterface(){
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ClientInterface::~ClientInterface()
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{
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] destructor for %p\n",__FILE__,__FUNCTION__,__LINE__,this);
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if(clientSocket != NULL && clientSocket->isConnected() == true)
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{
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@ -151,10 +153,13 @@ std::string ClientInterface::getServerIpAddress() {
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}
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void ClientInterface::updateLobby() {
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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//clear chat variables
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clearChatInfo();
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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NetworkMessageType networkMessageType = getNextMessageType(true);
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SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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switch(networkMessageType)
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{
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case nmtInvalid:
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@ -67,10 +67,8 @@ void FileCRCPreCacheThread::execute() {
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setRunningStatus(false);
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}
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d] FILE CRC PreCache thread is exiting\n",__FILE__,__FUNCTION__,__LINE__);
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setRunningStatus(false);
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"FILE CRC PreCache thread is exiting\n");
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SystemFlags::OutputDebug(SystemFlags::debugNetwork,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
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}
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