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Updated win32 solution and also made mgm files optional (not required) so that mega-glest will work with or without the new 8 player maps
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@@ -88,7 +88,7 @@ public:
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// Misc
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// =====================================================
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void findAll(const string &path, vector<string> &results, bool cutExtension=false);
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void findAll(const string &path, vector<string> &results, bool cutExtension=false, bool errorOnNotFound=true);
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int32 getFolderTreeContentsCheckSumRecursively(const string &path, const string &filterFileExt, Checksum *recursiveChecksum);
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vector<std::pair<string,int32> > getFolderTreeContentsCheckSumListRecursively(const string &path, const string &filterFileExt, vector<std::pair<string,int32> > *recursiveMap);
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void createDirectoryPaths(string Path);
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