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- fixed two nasty AI bugs which would cause out of synch and memory corruption problems
- added new glest.ini setting to log commands for each client
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@@ -38,7 +38,8 @@ public:
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debugSystem,
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debugNetwork,
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debugPerformance,
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debugWorldSynch
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debugWorldSynch,
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debugUnitCommands
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};
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class SystemFlagsType
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@@ -101,6 +102,7 @@ protected:
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static int lockFile;
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static string lockfilename;
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static int lockFileCountIndex;
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static std::map<DebugType,SystemFlagsType> debugLogFileList;
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