- updated intro with better timing and multiple models. Updated menu background model as well and about screen to show megapack units.

This commit is contained in:
Mark Vejvoda
2011-10-12 05:24:30 +00:00
parent f8da775fe0
commit 50ce6eb1ea
5 changed files with 295 additions and 23 deletions

View File

@@ -574,10 +574,18 @@ void Renderer::endMenu() {
}
//delete resources
modelManager[rsMenu]->end();
textureManager[rsMenu]->end();
fontManager[rsMenu]->end();
particleManager[rsMenu]->end();
if(modelManager[rsMenu]) {
modelManager[rsMenu]->end();
}
if(textureManager[rsMenu]) {
textureManager[rsMenu]->end();
}
if(fontManager[rsMenu]) {
fontManager[rsMenu]->end();
}
if(particleManager[rsMenu]) {
particleManager[rsMenu]->end();
}
if(this->customlist3dMenu != NULL) {
glDeleteLists(*this->customlist3dMenu,1);
@@ -4737,7 +4745,7 @@ void Renderer::renderDisplay() {
glPopAttrib();
}
void Renderer::renderMenuBackground(const MenuBackground *menuBackground){
void Renderer::renderMenuBackground(const MenuBackground *menuBackground) {
assertGl();
@@ -4767,6 +4775,7 @@ void Renderer::renderMenuBackground(const MenuBackground *menuBackground){
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.5f);
modelRenderer->begin(true, true, true);
menuBackground->getMainModelPtr()->updateInterpolationData(menuBackground->getAnim(), true);
modelRenderer->render(menuBackground->getMainModelPtr());
modelRenderer->end();
glDisable(GL_ALPHA_TEST);
@@ -4865,6 +4874,76 @@ void Renderer::renderMenuBackground(const MenuBackground *menuBackground){
assertGl();
}
void Renderer::renderMenuBackground(Camera *camera, float fade, Model *mainModel, vector<Model *> characterModels,const Vec3f characterPosition, float anim) {
assertGl();
const Vec3f &cameraPosition= camera->getConstPosition();
glPushAttrib(GL_LIGHTING_BIT | GL_ENABLE_BIT | GL_CURRENT_BIT | GL_DEPTH_BUFFER_BIT);
//clear
//Vec4f fogColor= Vec4f(0.4f, 0.4f, 0.4f, 1.f) * fade;
// Show black bacground
Vec4f fogColor= Vec4f(0.f, 0.f, 0.f, 1.f);
glClearColor(fogColor.x, fogColor.y, fogColor.z, 1.f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glFogfv(GL_FOG_COLOR, fogColor.ptr());
//light
Vec4f lightPos= Vec4f(10.f, 10.f, 10.f, 1.f) * fade;
Vec4f diffLight= Vec4f(0.9f, 0.9f, 0.9f, 1.f) * fade;
Vec4f ambLight= Vec4f(0.3f, 0.3f, 0.3f, 1.f) * fade;
Vec4f specLight= Vec4f(0.1f, 0.1f, 0.1f, 1.f) * fade;
glEnable(GL_LIGHT0);
glLightfv(GL_LIGHT0, GL_POSITION, lightPos.ptr());
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffLight.ptr());
glLightfv(GL_LIGHT0, GL_AMBIENT, ambLight.ptr());
glLightfv(GL_LIGHT0, GL_SPECULAR, specLight.ptr());
//main model
if(mainModel) {
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.5f);
modelRenderer->begin(true, true, true);
mainModel->updateInterpolationData(anim, true);
modelRenderer->render(mainModel);
modelRenderer->end();
glDisable(GL_ALPHA_TEST);
}
//characters
if(characterModels.size() > 0) {
float dist= characterPosition.dist(cameraPosition);
float minDist= 3.f;
if(dist < minDist) {
glAlphaFunc(GL_GREATER, 0.0f);
float alpha= clamp((minDist-dist) / minDist, 0.f, 1.f);
glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, Vec4f(1.0f, 1.0f, 1.0f, alpha).ptr());
modelRenderer->begin(true, true, false);
for(unsigned int i = 0; i < characterModels.size(); ++i) {
if(characterModels[i]) {
glMatrixMode(GL_MODELVIEW);
glPushMatrix();
glLoadIdentity();
glTranslatef(i*2.f-4.f, -1.4f, -7.5f);
characterModels[i]->updateInterpolationData(anim, true);
modelRenderer->render(characterModels[i]);
glPopMatrix();
}
}
modelRenderer->end();
}
}
glPopAttrib();
assertGl();
}
// ==================== computing ====================
bool Renderer::computePosition(const Vec2i &screenPos, Vec2i &worldPos){
@@ -5813,7 +5892,11 @@ void Renderer::init3dListMenu(const MainMenu *mm) {
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
const Metrics &metrics= Metrics::getInstance();
const MenuBackground *mb= mm->getConstMenuBackground();
//const MenuBackground *mb= mm->getConstMenuBackground();
const MenuBackground *mb = NULL;
if(mm != NULL) {
mb = mm->getConstMenuBackground();
}
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);

View File

@@ -456,6 +456,7 @@ public:
void renderDisplay();
void renderMenuBackground(const MenuBackground *menuBackground);
void renderMapPreview(const MapPreview *map, bool renderAll, int screenX, int screenY,Texture2D **renderToTexture=NULL);
void renderMenuBackground(Camera *camera, float fade, Model *mainModel, vector<Model *> characterModels,const Vec3f characterPosition, float anim);
//computing
bool computePosition(const Vec2i &screenPos, Vec2i &worldPos);
@@ -526,6 +527,8 @@ public:
void setCustom3dMenuList(GLuint *customlist3dMenu) { this->customlist3dMenu = customlist3dMenu; }
GLuint * getCustom3dMenuList() const { return this->customlist3dMenu; }
void init3dListMenu(const MainMenu *mm);
private:
//private misc
float computeSunAngle(float time);
@@ -547,7 +550,6 @@ private:
//gl init
void init3dList();
void init2dList();
void init3dListMenu(const MainMenu *mm);
//misc
void loadProjectionMatrix();

View File

@@ -74,6 +74,12 @@ Intro::Intro(Program *program):
mouseY = 0;
mouse2d = 0;
Renderer &renderer= Renderer::getInstance();
//renderer.init3dListMenu(NULL);
renderer.initMenu(NULL);
fade= 0.f;
anim= 0.f;
XmlTree xmlTree;
string data_path = getGameReadWritePath(GameConstants::path_data_CacheLookupKey);
xmlTree.load(data_path + "data/core/menu/menu.xml",Properties::getTagReplacementValues());
@@ -82,6 +88,30 @@ Intro::Intro(Program *program):
if(SystemFlags::getSystemSettingType(SystemFlags::debugSystem).enabled) SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s %d]\n",__FILE__,__FUNCTION__,__LINE__);
targetCamera= NULL;
t= 0.f;
//camera
const XmlNode *cameraNode= introNode->getChild("camera");
//position
const XmlNode *positionNode= cameraNode->getChild("start-position");
startPosition.x= positionNode->getAttribute("x")->getFloatValue();
startPosition.y= positionNode->getAttribute("y")->getFloatValue();
startPosition.z= positionNode->getAttribute("z")->getFloatValue();
camera.setPosition(startPosition);
//rotation
const XmlNode *rotationNode= cameraNode->getChild("start-rotation");
Vec3f startRotation;
startRotation.x= rotationNode->getAttribute("x")->getFloatValue();
startRotation.y= rotationNode->getAttribute("y")->getFloatValue();
startRotation.z= rotationNode->getAttribute("z")->getFloatValue();
camera.setOrientation(Quaternion(EulerAngles(
degToRad(startRotation.x),
degToRad(startRotation.y),
degToRad(startRotation.z))));
// intro info
const XmlNode *introTimeNode= introNode->getChild("intro-time");
Intro::introTime = introTimeNode->getAttribute("value")->getIntValue();
@@ -96,6 +126,52 @@ Intro::Intro(Program *program):
int showIntroPicsTime = showIntroPicturesNode->getAttribute("time")->getIntValue();
bool showIntroPicsRandom = showIntroPicturesNode->getAttribute("random")->getBoolValue();
const XmlNode *showIntroModelsNode= introNode->getChild("show-intro-models");
bool showIntroModels = showIntroModelsNode->getAttribute("value")->getBoolValue();
bool showIntroModelsRandom = showIntroModelsNode->getAttribute("random")->getBoolValue();
//load main model
modelIndex = 0;
models.clear();
if(showIntroModels == true) {
string introPath = data_path + "data/core/menu/main_model/intro*.g3d";
vector<string> introModels;
findAll(introPath, introModels, false, false);
for(int i = 0; i < introModels.size(); ++i) {
string logo = introModels[i];
Model *model= renderer.newModel(rsMenu);
if(model) {
model->load(data_path + "data/core/menu/main_model/" + logo);
models.push_back(model);
//printf("model [%s]\n",model->getFileName().c_str());
}
}
if(showIntroModelsRandom == true) {
std::vector<Model *> modelList;
unsigned int seed = time(NULL);
srand(seed);
int failedLookups=0;
std::map<int,bool> usedIndex;
for(;modelList.size() < models.size();) {
int index = rand() % models.size();
if(usedIndex.find(index) != usedIndex.end()) {
failedLookups++;
seed = time(NULL) / failedLookups;
srand(seed);
continue;
}
//printf("picIndex = %d list count = %d\n",picIndex,coreData.getMiscTextureList().size());
modelList.push_back(models[index]);
usedIndex[index]=true;
seed = time(NULL) / modelList.size();
srand(seed);
}
models = modelList;
}
}
int displayItemNumber = 1;
int appear= Intro::appearTime;
int disappear= Intro::showTime+Intro::appearTime+Intro::disapearTime;
@@ -107,6 +183,8 @@ Intro::Intro(Program *program):
texts.push_back(new Text(glestVersionString, Vec2i(w/2+45, h/2-45), disappear *(displayItemNumber++), coreData.getMenuFontNormal(),coreData.getMenuFontNormal3D()));
texts.push_back(new Text("www.megaglest.org", Vec2i(w/2, h/2), disappear *(displayItemNumber++), coreData.getMenuFontVeryBig(),coreData.getMenuFontVeryBig3D()));
modelShowTime = disappear *(displayItemNumber);
if(showIntroPics > 0 && coreData.getMiscTextureList().size() > 0) {
const int showMiscTime = showIntroPicsTime;
@@ -187,12 +265,12 @@ Intro::~Intro() {
deleteValues(texts.begin(),texts.end());
}
void Intro::update(){
void Intro::update() {
timer++;
if(timer > introTime * GameConstants::updateFps / 1000){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
program->setState(new MainMenu(program));
cleanup();
return;
}
@@ -205,6 +283,86 @@ void Intro::update(){
}
mouse2d= (mouse2d+1) % Renderer::maxMouse2dAnim;
if(targetCamera != NULL) {
t+= ((0.01f+(1.f-t)/10.f)/20.f)*(60.f/GameConstants::updateFps);
//interpolate position
camera.setPosition(lastCamera.getPosition().lerp(t, targetCamera->getPosition()));
//interpolate orientation
Quaternion q= lastCamera.getOrientation().lerp(t, targetCamera->getOrientation());
camera.setOrientation(q);
if(t>=1.f){
targetCamera= NULL;
t= 0.f;
}
}
//fade
if(fade <= 1.f) {
fade += 0.6f / GameConstants::updateFps;
if(fade > 1.f){
fade = 1.f;
}
}
//animation
const float minSpeed = 0.015f;
const float maxSpeed = 0.6f;
anim += (maxSpeed / GameConstants::updateFps) / 5 + random.randRange(minSpeed, max(minSpeed + 0.0001f, (maxSpeed / GameConstants::updateFps) / 5.f));
if(anim > 1.f) {
anim = 0.f;
}
}
void Intro::renderModelBackground() {
// Black background
glClearColor(0, 0, 0, 1);
if(models.size() > 0) {
int difTime= 1000 * timer / GameConstants::updateFps - modelShowTime;
int totalModelShowTime = Intro::introTime - modelShowTime;
int individualModelShowTime = totalModelShowTime / models.size();
//printf("difTime = %d individualModelShowTime = %d modelIndex = %d\n",difTime,individualModelShowTime,modelIndex);
//int difTime= 1;
if(difTime > 0) {
if(difTime > ((modelIndex+1) * individualModelShowTime)) {
int oldmodelIndex = modelIndex;
if(modelIndex+1 < models.size()) {
modelIndex++;
//position
//nextCamera.setPosition(camera.getPosition());
// nextCamera.setPosition(Vec3f(84,-9,11));
//
// //rotation
// //Vec3f startRotation(0,12,0);
// Vec3f startRotation(0,-80,0);
// nextCamera.setOrientation(Quaternion(EulerAngles(
// degToRad(startRotation.x),
// degToRad(startRotation.y),
// degToRad(startRotation.z))));
//
// this->targetCamera = &nextCamera;
// this->lastCamera= camera;
// this->t= 0.f;
}
//printf("oldmodelIndex = %d, modelIndex = %d\n",oldmodelIndex,modelIndex);
}
Renderer &renderer= Renderer::getInstance();
vector<Model *> characterModels;
characterModels.push_back(NULL);
characterModels.push_back(NULL);
characterModels.push_back(models[modelIndex]);
const Vec3f characterPosition = startPosition;
renderer.renderMenuBackground(&camera, fade, NULL, characterModels,characterPosition,anim);
}
}
}
void Intro::render() {
@@ -217,20 +375,16 @@ void Intro::render() {
canRender();
incrementFps();
renderer.reset2d();
renderer.clearBuffers();
renderer.reset3dMenu();
// CoreData &coreData= CoreData::getInstance();
// renderer.renderTextureQuad(
// 1, 1,
// 1, 1,
// coreData.getLogoTexture(), 1.0);
renderer.clearZBuffer();
renderer.loadCameraMatrix(&camera);
// renderer.renderFPSWhenEnabled(lastFps);
renderModelBackground();
renderer.renderParticleManager(rsMenu);
// renderer.renderText3D(
// "test 123", coreData.getMenuFontVeryBig3D(), 1.0,
// 1, 1, true);
renderer.reset2d();
for(int i = 0; i < texts.size(); ++i) {
Text *text= texts[i];
@@ -295,9 +449,13 @@ void Intro::mouseUpLeft(int x, int y){
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
program->setState(new MainMenu(program));
cleanup();
}
SystemFlags::OutputDebug(SystemFlags::debugSystem,"In [%s::%s Line: %d]\n",__FILE__,__FUNCTION__,__LINE__);
void Intro::cleanup() {
Renderer::getInstance().endMenu();
program->setState(new MainMenu(program));
}
void Intro::mouseMove(int x, int y, const MouseState *ms) {

View File

@@ -18,6 +18,10 @@
#include "font.h"
#include "vec.h"
#include "texture.h"
#include "camera.h"
#include "model.h"
#include "randomgen.h"
#include "leak_dumper.h"
using std::vector;
@@ -29,6 +33,10 @@ using Shared::Graphics::Font2D;
using Shared::Graphics::Font3D;
using Shared::Graphics::Texture2D;
using Shared::Graphics::Camera;
using Shared::Graphics::Model;
using Shared::Util::RandomGen;
namespace Glest{ namespace Game{
// =====================================================
@@ -64,7 +72,7 @@ public:
/// ProgramState representing the intro
// =====================================================
class Intro: public ProgramState{
class Intro: public ProgramState {
private:
static int introTime;
static int appearTime;
@@ -78,6 +86,23 @@ private:
int mouseY;
int mouse2d;
//Model *mainModel;
int modelIndex;
vector<Model *> models;
Camera nextCamera;
Camera camera;
Camera lastCamera;
const Camera *targetCamera;
float t;
RandomGen random;
float anim;
float fade;
Vec3f startPosition;
int modelShowTime;
void cleanup();
void renderModelBackground();
public:
Intro(Program *program);
virtual ~Intro();

View File

@@ -107,7 +107,11 @@ MenuBackground::MenuBackground(){
//load main model
mainModel= renderer.newModel(rsMenu);
if(mainModel) {
mainModel->load(data_path + "data/core/menu/main_model/menu_main.g3d");
//mainModel->load(data_path + "data/core/menu/main_model/menu_main.g3d");
const XmlNode *mainMenuModelNode= menuNode->getChild("menu-background-model");
string mainModelFile = mainMenuModelNode->getAttribute("value")->getRestrictedValue();
mainModel->load(data_path + mainModelFile);
}
//models