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https://github.com/glest/glest-source.git
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Standardized license comments in all source files
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@@ -1,24 +1,21 @@
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// This file is part of ZetaGlest <https://github.com/ZetaGlest>
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//
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// g3d_viewer:main.cpp:
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// Copyright (C) 2018 The ZetaGlest team
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//
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// This file is part of ZetaGlest <https://github.com/ZetaGlest>
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// ZetaGlest is a fork of MegaGlest <https://megaglest.org>
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//
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// Copyright (C) 2018 The ZetaGlest team
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//
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// ZetaGlest is a fork of MegaGlest <https://megaglest.org>
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>
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#include "main.h"
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@@ -370,7 +367,7 @@ namespace Shared {
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//menu
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menuFile = new wxMenu();
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menuFile->Append(miFileLoad, wxT("&Load G3d model\tCtrl+L"), wxT("Load 3D model"));
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menuFile->Append(miFileLoad, wxT("&Load G3D model\tCtrl+L"), wxT("Load 3D model"));
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menuFile->Append(miFileLoadParticleXML, wxT("Load &Particle XML\tCtrl+P"), wxT("Press ctrl before menu for keeping current particles"));
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menuFile->Append(miFileLoadProjectileParticleXML, wxT("Load Pro&jectile Particle XML\tCtrl+J"), wxT("Press ctrl before menu for keeping current projectile particles"));
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menuFile->Append(miFileLoadSplashParticleXML, wxT("Load &Splash Particle XML\tCtrl+S"), wxT("Press ctrl before menu for keeping current splash particles"));
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